DUTOIT's Recent Forum Activity

  • Problem Description

    Hi Ashley, this is a hard one to explain and reproduce. I believe it has to do with the cache and version number and not updating/flushing cache when something updates.

    Attach a Capx

    Lol, I tried, but it is browser cache and can't be shown via capx. The minute you open in different browser it shows correct changes.

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    I have had it happen a few times now

    Basically I edit something, preview edit something else preview a couple times and then suddenly a change something and those changes don't show.

    For example.

    Do something with variable and show that data in textbox/spritefont and it doesn't show work in browser.

    I added 1 to variable "onboat" on left mouse click on sprite.

    In debug no variable called "onboat" and no 1 being added.

    I made another change, something different and it obviously bumped the version and changes came through.

    I also just deleted 5 sprites different project and in preview they were still there. lol.

    The easy fix and reason why I can't provide a capx is the minute you change browsers and preview in new browser. The changes are there. When I go back to problem browser the changes are not there.

    Screen capture over 2 screens.

    The 5 red sprites have been deleted, but they still showing in I.E.

    [attachment=0:3ktf242u][/attachment:3ktf242u]

    Observed Result

    I have notice a few folks in the forums struggling with variables and it not showing the data (highscore comes to mind) even though the events/actions were correct. I believe it isn't refreshing the cache (flushing it) and showing new improvements.

    Expected Result

    Preview not showing changes, but rather outdated cache.

    Affected Browsers

    Definitely IE

    I think firefox

    I can't say for sure about chrome, but I believe it is also effected.

    Operating System and Service Pack

    Win 7 pro

    Construct 2 Version ID

    Last 2 releases that i've noticed, last beta, and now stable 173.

  • Ashley, ok, I load animation from bundle to construct, export it and put grey background in PhotoShop - so

    http://i61.fastpic.ru/big/2014/0617/9e/ ... 192c9e.png - explosion from bundle

    they are same! completely same! extremely same!

    You are correct. It is same image. I have reported him to envato already.

    They don't use email, you have to submit a ticket - which I already have. I have seen his second image too, it is identical to another image, I just can't put my finger on where I have seen it.

    I think it is from one of the online rpg sites... but can't say for sure which one (so many)

  • OK, here is the capx. And just one question: can I change the order of the layouts in my game?

    Wow, you seriously need to follow my advice and do some practice with examples.

    More resources would be to open your C2 click new and scroll down that huge list of "GOLD"

    Your capx is a great 1st attempt, but you need to learn how to do things properly else you are going to pull your hair out later on.

    To answer you question - Yes you can and I presume you mean change order as to what is your first layout then yes you can, click on project file in right top panel and change project property settings first layout to whatever you want to load first.

    This is basic stuff, covered in the manual.

    Good luck, happy learning...

  • DUTOIT

    Great minds...etc..etc

    zenox98 True, and I still love your signature - wish more would read/understand/and apply it to there current level/position of knowledge.

    Start simple, Start Small and build on each experience.

  • I replied in your other topic concerning this question and I said the same as zenox98 - and offered 2 links to tutorials you should work through.

    > What is a capx? and how to use this Score.capx from Lordshiva1948?

    >

    SadisticDentist Seriously?

    Okay, I suggest before you do anything... read the manual

    Do the example games, don't just look at it or copy and paste. I want you to recreate it line by line.

    tutorial one

    tutorial two

    All new folks say, but that isn't what I want to build. Understand that they cover the basics, and the basics is what you use to create any game. for example in the first one shows you how to use text and global variables i.e score

    The example from lordshiva1948 requires latest stable release and a external plugin - so it isn't going to help you. Do the tuts I linked to, they have all the basics, and the answer to your question(s).

    Roll up your sleeves and learn the tool (construct2) it is a fantastic program that rewards those who spend time learning how to use it.

  • What is a capx? and how to use this Score.capx from Lordshiva1948?

    SadisticDentist Seriously?

    Okay, I suggest before you do anything... read the manual

    Do the example games, don't just look at it or copy and paste. I want you to recreate it line by line.

    tutorial one

    tutorial two

    All new folks say, but that isn't what I want to build. Understand that they cover the basics, and the basics is what you use to create any game. for example in the first one shows you how to use text and global variables i.e score

    The example from lordshiva1948 requires latest stable release and a external plugin - so it isn't going to help you. Do the tuts I linked to, they have all the basics, and the answer to your question(s).

    Roll up your sleeves and learn the tool (construct2) it is a fantastic program that rewards those who spend time learning how to use it.

  • 1. Type in textBox on layout1 ... e.g. "Rob"

    click button and store TextBox.Text in variable/dictionary/array/webstorage etc

    then send to layout2

    Text reads ... set text ... "Hello " & variable

    I would recommend, you being completely new to do the beginner games which cover all the basics and more. Also read the manual, but you will get more benefit from actually building the games, not copy paste, but actually building it event by event.

    one

    two

    and my favorite...

    Open C2 click new and scroll down that long list to any example and knock yourself out.

  • It does work. Did you save Score as text "" or number 0 because text will show nothing "" unless you put something in it and number should show 0.

    Is your text box big enough to show Score: 0...

    And don't use everytick, only update the text file when the score updates...

    Post a capx, so we can see where you went wrong - because it does work.

  • Attached is a 24 hour example, but I modified it to show you a simple second countdown. Use arrow keys Right and Left to pick up boost.

  • I unfortunately hit a snag 3 days ago My game logic is flawed so will not be submitting. I only started my entry last week, so will hopefully sort out the logic and submit into rpg competition as I started in their timeline requirements.

    Such a pity I messed up the logic... will have to rethink my arrays to get it to work correctly.

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  • You have the latest version. The latest stable version. The latest version you are talking about is the beta versions which you can get on steam, you just have to activate it. As aphrodite says, you can activate the beta versions by following his link, it will show you how...

    BUT, the downside with using the steam version and beta releases is that steam installs the beta steam client version too, which is prone to bugs on the steam end.

    If you use steam for games, expect issues

  • lennaert,

    Yip that was me

    I think I started the session, so i was host.

    Considering I am in south africa, it isn't bad at all if you didn't lag.

    Last couple days my experience is that the international data line running via egypt is problematic and has erratic latency from time to time so london to USA isn't the best at the moment. So very promising indeed.

    I know this cause my netflix traceroute from states to sa runs that route. lol. Missing my HD

    Sidenote: this is a very promising project. Very excited to see the end product.

    And yes - more bad guys With higher life. 3 shots is a little low.

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DUTOIT

Member since 17 Jul, 2013

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