DUTOIT's Recent Forum Activity

  • For each X element

    add x to a variable (local or global)

    outside loop

    set text.text to variable or something

  • Photon scales to 1000's of concurrent connections... at a price, which is pretty reasonable considering the hardware server you may need to get same.

    They manage everything.

    The plugin has everything you will need. and they offer tons of documentation so you can write your own.

    Do it yourself vs 3rd party.

    If you are super savvy and are a wizz with servers etc then Socket.IO plugin might be better.

    But, if you would rather run a business, build a game and not spend all your time fine tuning a server etc, then photon is better choice.

  • Photon works very well. They also have a plugin here to make the set up easy.

    The free account is really only for testing.

    The price tier isn't too bad either, that is if you can monetize your game.

    I've tried all available options currently, and think they are the best at the present moment.

  • What briggybros said.

    I have designed full games and tried to implement multiplayer which resulted in a headache. Best to start with multiplayer and built on top of each milestone, stacking, testing etc.

    Multiplayer, isn't as straightforward and flexible, unless special care has been taken in structuring your game accordingly.

  • Quenntinne,

    No problem. I would recommend you do the examples I told you about. Open C2, hit file. new and work your way through them. You will learn tons and tons

  • Like a phone screen, swiping sideways to get to next screen?

  • Add action:

    select the text file

    scroll down till you see set text

    you get a text input bar...

    Text [ start typing counter and a drop down list will show, select the variable counter. ]

  • I would highly suggest your read the manual and do some examples (open c2, new, and look down that list.) pick one and actually try to redo it, thereby learning.

    To answer your question:

    Add Event

    Click system

    Scroll down and find every x seconds (choose your desired seconds in your case it is "1")

    Now create a global variable called counter

    Now add an action

    Same thing hit system, now find Add Too

    select counter variable and make it 1

    So every second will add 1 to global variable "counter"

    To dispaly in text file.

    Add action

    Go to text file and set to variable "counter"

    And the button. Create a sprite, call it button. Add touch to project

    Add event. Touch ... on object "button"

    Add action. Add too... you get the drift

    What newt is saying is you can't make a profit using the free version of C2. You need a personal license at least to sell games/templates/ etc

    Assets/music etc you can sell on the store without a license as long as you don't use C2 for anything that you sell.

  • If using as 'a company', then you have to upgrade to business irrespective of monies earned.

    THis is how I handled it:

    So I structured it as....

    brought a personal license and contracted myself to the company, then once 'I' had hit milestones I upgraded to business license and filled in the company's details.

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  • What does cheaper mean?

    Can't open more than 1 instance.

    Can't launch .capx files from explorer window

    Construct crashes if running for period of time

    ...

    and the list continues

    But just those 3 are worth double the money.

    Multiple instances. 2 open capx on each monitor will save you hours and hours and hours of time

    Launching .capx files from explorer window - will save you time (In steam you have to launch steam C2, file, open, browse to file to open)

    The crashes - OMG, the amount of work lost, even with the backup features because of this... and steam response "We will not fix it"

    I say again. You have been warned. Proceed with steam purchase with caution.

  • Buy Steam version at own risk. You have been warned - lol.

    Seriously, if you have the option, buy it here.

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DUTOIT

Member since 17 Jul, 2013

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