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  • Edit: You need to import you json file into your project.

    From what I understand.

    You want to get data in a json file into your game using ajax?

    In your projects window you want to import files - in your case it would be your json file. It will now save it allong with the c2 icons. If you save project as project you will see it there. And you can edit it directly. {C2 saves as single or project, project allows you to edit files within the folder structure directly}

    Ajax is simple. You request a file dropdown will list files you've imported and tag it with a easy to remember name "MyAwesomeData"

    The trick is ajax on "MyAwesomeData" completed, this means it has all your juicy data.

    Now you can load from json string using AJAX.LastData to either array or dictionary ect.

    Ajax request "your json file you imported into project"

    Ajax on completed, load json string ajax.lastdata.

    I don't know if this will help: load data from json into array

    So, import you json file into the project. and it will save it under Files folder

  • here is link rikoshe inc

    ==========================================

    So it is a new download every 24 hours too - lol.

    ==========================================

    Personally I understand the concept, (giveaway for a day comes to mind) but it is flawed on various levels.

    Seriously, Good luck, nice out the box thinking But I think google play will have some issues with this.

  • Wow this took a turn.

    Bottom line: nothing holding anyone back from actually learning a language.

    I love C2, it makes me barking mad, but i love it. But nothing stops me from jumping into unity, or unreal, or gm, and nothing stops me from continuing to use C2 (it is great)

    But in todays fast pased world, a profeciency in some languages is a must.

    I am writing my CPP (C++ Certified professional Programmer) exam in 12 weeks... the thing is WE can't stop learning. You stop learning, you stop developing and you will fall on your face.

    I hope to get professional certificates for all the C's and possible a CPS (certified senior Programmer).

    Truth is, my brain has come along in years and learning isn't as easy as it used to be. I see youngsters complaining about everything, and they have the time and brain power to actually learn, but do nothing.

    You are limited only by your ability and not the ability of the tools you use

  • includes go at top of eventsheet. I would make a condition within ES_gameDetail as to whose turn it is and trigger events accordingly. There is a turn based multiplayer in tutorial section which handles turns very well.

    Edit: link

  • shortwave, then check step 2, it is your firewall

  • As zenox98 beat me to it - This feature isn't available in free version.

    But if you have steam license, check your firewall

    Look at step to for firewall

  • +1 for learning Unity as a backup plan.

    yip - game institute course

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  • Also starred.

    I seriously hope this gets sorted. I am about to port all my games to unity as this is bollocks.

  • reads are instant. The functions will only be used if you call them or you set up some sort of trigger. Includes are standard, and recommended.

  • Create an eventsheet called myfunctions.

    Now on top of event sheet 1 and 2 include myfunctions

    Now you can use "Move Enemy" on either.

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  • One outlandish option:

    Publish html, and check user agent is ipad using js or php or whatever your flavour.

    I think ipad can save html games as apps...ashley did a tut on it.

    Quick google:

    detect ipad

    Ashley web app ios tutorial

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DUTOIT

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