DUTOIT's Recent Forum Activity

  • Put event 1 into a group and disable that group, then enable/disable group using event 2 based on inputs

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  • simple solution is to format you computer & re-download the new version of C2 and give it a try .....

    Hell no lol

    ======================

    Are you using scirra version or steam version.

    Steam version, this is common and happened to me repeatedly. It is the steam authoring layer over construct2 and "they(steam) refuse to fix it"

    Non steam. Registry files can cause issues.

    formating a pc is last last last resort. Try windows all repair it is free, it works miricles, and yes it sorts out the registry files etc etc.

  • C3 is C2 but with additional features that could only be added with a rewrite. So there should be no issues continuing your project. I think this would be a number one priority for scirra.

  • Construct 2 can't make games for consoles.

    Yes it can!

    The only 2 it can't is Xbox and Playstation the rest it can.

    sidenote; and soon they will support html5 games. But consoles are being overtaken by phones etc. Heck why use a console when my tv does the same thing????

  • >

    > >

    > > I'm actually in the middle of moving to GameMaker Studio.

    > >

    >

    > Unity or Unreal if you willing to learn GM Language - lol.

    > Seriously GM has its own fair share of issues. Spend some time and learn C# or C++, and move to unity or unreal.

    >

    You're forgetting that some people don't have years to learn C++ or C#.

    GML supposedly takes about a month to master and is a lot easier to use, not to mention I'm focusing on 2D only so it's better suited for me.

    Also Unity costs a metric ton and UE takes 5% forever.

    C++ takes 60 hours to learn. Takes 10000 hours to be proficient.

    Trust me, it takes 10000 hours to be proficient with gm too. Took me 10000 hours to be proficient with C2 and anything else I want to master. Learning the basics is quick, mastery comes with time.

    As for cost, unity is free and royalty free as of recently. You get a fully functional software that allows you to develop freely for years before you have to sell your game.

  • I'm actually in the middle of moving to GameMaker Studio.

    Unity or Unreal if you willing to learn GM Language - lol.

    Seriously GM has its own fair share of issues. Spend some time and learn C# or C++, and move to unity or unreal.

  • Well, soon we will be reading about Excal and how he did the same. Moved away from construct 2 to unity.

    Bold move, and the right move in this case

    Zems Can't Wait

    Nesteris,

    You obviously not happy based on your last couple posts. They all have bugs It is just a matter of how much you willing to endure. And what requirements you project needs.

  • 2 things.

    Have C2 running on a solid state drive, and more ram. 16gig in total should be fine.

    As for CPU (and muliple cores) don't think it make a difference with c2 preview per say, I think it only uses 1 core anyways (i speak under correction) but since I installed a solid state drive I've noticed a 10X performance boost, and that is with all my programs.

    sidenote:

    I hope this goes all the way. I'll be first inline to buy it

    This was my favorite game of all time growing up. Still have a copy or two floating around.

    AND

    YOU Guys have seriously outdone yourselves. It looks fabulous. and yes signed the petition.

    Need testers? Need a coffee. Shout

  • open c2.

    Preferences

    preview on LAN address push the ...

    It should pick up your new address.

    click it.

    restart.

    OR

    Do you mean aTP-LINK range extender?

    You can set static ip, I pretty much mirrored everthing from my router including the ip

    and sharing same ip does cause havoc with my eset antivirus, so had to create an exception (shared ip)

    Edit:

    Ports etc

    If it worked before, is should work fine after. i cycle routers every couple months to a year with no issues. As long as your firewall allows ports 50000-50100 you are fine(you can choose your own range too).

    I just set up ESET which took over my windows firewall. So ashleys tut is pretty good with stuff like that

  • Brought the editor long ago, it is very cool indeed. He did a lot of work. I think the capx part is even better, his use of functions and data are great.

    php file that connects to database you post/get user id (stored when user logs in) to that php file and it returns a string.

    I'm a little rusty, I actually think lennaerts multiplayer covered the basics of connecting to database retrieving and writing data. Worth a look.

    I'm sure you can save the contents of the json file as a db entry itself, thereby elimating the need for json files entirely.

  • What are you on about? Did you seriously just brag about taking a programming exam in a Construct 2 post criticizing flaws in a game engine that is marketed to non-programmers?

    We didn't buy this program to get frustrated and learn how to program. Some of us, like myself, bought Construct 2 to make games and we're running into some serious performance issues. This thread isn't for you.

    Anyway, I've arrived at this thread because I too am experiencing some serious performance issues that really shouldn't be happening. I hope we can get somewhere with this and reach a conclusion.

    You missed my point!

    And only I decide what is or isn't for me - alrighty!

    This thread is about sorting out issues outside of c2, you might have missed that point too.

  • So save the json data into a mysql database entry

    User Id | Userdata string

    The url is a post/get system it can send the id to a php file which retrievs the data string shouldn't that work better having it saved in a database vs tons of json files lying all over the place

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DUTOIT

Member since 17 Jul, 2013

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