So I have this really great pause system in my game and all works just fine except. I have these objects that get created and move towards the main player and even when I click the pause button they still created and have a collision with the player object (mind you when I click pause they do stop the rotate behavior). They move toward the player as I use a move at angle x.player, y.player move 1 pixel kind of thing I know I should be using "dt" and my pause would work but where do I put my "dt" stuff.....
Is this posted sounding discombobulated?