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> I just don't like the idea of being dependent on a third party solution.
Construct 2 itself is a third-party solution to programming games.
If you want to avoid those, you should code it yourself in native language.
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> Perhaps you could reconsider to offer out-of-the-box support for both iOs and Android. Ludei has proved to be quite troublesome for me so far, and for a while there jeopardized our project.
It will probably be years before out-of-the-box support for anything is added. Like I mentioned, making the game yourself in native language will provide all the solutions you're looking for.
i cant agree with you, there are at least two C2 competitors i know that is 3rd party solution(drag n drop game maker) and provide their own solution for android/ios export.
its probably others have more staff and resource than C2, i know C2 is a small team, i bet Ashely would want a full solution rather than rely on 3rd party mobile exporter(that doesn't really work).
i'd suggest Ashely to make the ios/android export feature available on free trail edition, so they know what to expect when they try to export mobile, i choose C2 because i like how easy it is to work with C2, and the intuitive UI when i test out the free version, but i didn't know mobile export would be a nightmare! now i paid full, 50% into my ios project, still worrying that this project can not deliver by C2 <img src="smileys/smiley5.gif" border="0" align="middle" />
Ashely i love creating on C2, and you guys are genius! but please look at the problem with C2 mobile export!