Tombas's Recent Forum Activity

  • Colludium & Mikal - I try it in Chrome on Mac and it works. But still didn't work in Safari. I don't know if is it some bug from Mojave Safari / Webview. I don't have newest Catalyna to try.

    Mikal - if you have mac, can you try it in Safari?

    And also after ship the project to AppStore and installed it, it didn't work on my iPad.

    I have newest version of the plugin, I don't know how to download older from itch.io

  • Colludium Whats your experience with plugin on Mac OS / iOS? I try C3 physics demo with default addon and it works. Than I replace it with LFJS an get freeze on loading screen with this error:

    snipboard.io/VQWEm7.jpg

    Mac Os Mojave 10.14.2

    Safari 12.0.2

    After export with cordova to iOS it, didnt work on my iPad too.

    But It's work on Windows and Android good.

  • Colludium Hi, I rewrite my game from Box2DPlus to LFJS and It works very well :-) ... I have some questions:

    1) Previous behavior has "linear velocity clamp" and "max velocity", how to made speed limit with LFJS?

    2) What are best practises for framerate-vsync independent results. Games like Bridge Contsructor works same everytime... I am using "fixed step rate" & "60 step/sec" & trigger "lfjs on PreWorldStep" when apply my force/impulse & C3 system "Set minimum framerate to 50 FPS"... and I think it works :-D ... any other tips?

  • Colludium Thanks for answers. I am using C3 but only C2 runtime. With some tools on forum I convert your C2 Box2D plugin for C3 but only C2 runtime... C2 is deprecated like you say. Just focus on C3 version :-)

    So I definitely buy your new plugin tomorrow and rewrite some code and finally start using C3 runtime with all new features. Thanks for your work :-)

  • Colludium - Hi :-) about a year ago I bought your previous plugin Box2D and started creating my first full game. The downside was it has only Construct 2 runtime...

    So is this somethnig like update? Is new plugin supprot C3 runtime? And is it possible made things like with previous plugin? Will this be working on mobile phones after export Android / iOS?

    If yes I definitely buy this one a start refactoring my game :-D

  • Steam update sdk to -> Steamworks SDK v. 1.44

  • Colludium

    Hi I have got notification from itch.io about update ... what's new in lates version? :-)

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  • Colludium

    Okay :-) thanks for response, wish you luck with Unity projects :-)

  • AJ2DI

    I would definitely buy Construct 3 runtime version, because official plugin is very limited :-/ .. are you planed some?

  • Colludium

    Version for C3 runtime will be awesome, are you planed some?

  • Ok :/ ... thanks for information

  • blackhornet

    Converted plugins work in C3 only with C2 runtime ... In C3 with selected C3 runtime they are didn't show :(

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