Hi there - it's no bother! Yes, there are a couple of ways you can disable collisions with this behaviour (the standard plugin filters for object type, not object instance - this behaviour can do both).
1. If you want to filter per object type then you can set the collision filters - binary bit flags.
2. If you want to disable collision against one instance of an object type... There is a pre-solve condition that is true when Box2D is about to manage a collision. As an action you can then set for the behaviour to ignore that collision. It works per-tick, so you'd have to filter it for as long as you wanted this.
I'm using my phone but I hope this is enough info for you. ??
Colludium yeah, i think i understood
but... just to make sure: by "this behavior" you mean your box2d+ behavior? and that second solution will probably work just fine for me?
you can see what happens on this video: youtube.com/watch
and you can see my events on the image attached to this post or this link: i.imgur.com/xmmcfR6.png
i will wait your reply
because it is truly possible, i will quickly buy your behavior (even tho im short in money and cant careless spend money, but will be worth it i guess)