That will likely be a picking issue, you can't really say AI do such a thing as it will apply to all AI at once. You need to give them states which can be done in variable form. Try 'waiting' or 'roaming' and say if AI is waiting do this, or if AI is roaming do this.
Im sorry, but it doesn't seem like you gave me much help here? This waiting/roaming option is what I am trying to do, but how to do it is the problem. I just started messing with Construct a few weeks ago and some of the terminologies is still getting used to. The only "variable form" I am finding is the option to add Instance Variables, but that doesn't seem to be the option I want. the AI currently do roam freely, and each individually responds to the player when it is in range (moves in the players direction). I did just check the "Compare Two Values parameter i used for the "Fly to player when in range" function, but that doesnt seem like the right spot.
2. You can select an AI with the mouse and then set a variable on the AI to true. While this variable is true you set the player angle toward the AI with condition where this variable is true.
I have this option right now, currently, my mouse controls are as follow...
• When left button is CLICKED on AI the player is angled to face the monster.
• When left button is DOWN the player rotates toward mouse position, and finds path then moves along this path.
I want my player to be able to use the mouse to move the character, but I also want the mouse to be an interactive control used to target enemy AI as well is pick up loot.