WallisonBR's Recent Forum Activity

  • Thank you very much, Kyatric.

    Perfect!!!

  • Hi, plinkie.

    What I'm trying to do is this:

    Exit some floating blocks, when the character stays in that block for 3 seconds, I want this block to be destroyed and then the character will fall.

  • Hello, I wish that when an object collided for 5 seconds, it would be destroyed.

    Thank you.

  • Hello, I have a question.

    I would like to create a condition and like this:

    When an object collides and remains for 3 seconds, the object is destroyed.

    I do not know how to proceed with the condition, how can I do this?

    Thank you very much.

  • Thank you very much, AllanR and Dop2000.

    Now I got it.

    I'll make the changes.

    Thanks again!!!

  • Hi dop2000.

    Thanks for your answer.

    The animation is inside the collision event.

    If not a problem, could you check the code for the capx file that I made available on the link below?

    mediafire.com/file/shuk561v1vb2dik/LaCaida003v002.capx/file

    You're on line 21, there's a marker on that line.

    Thank you very much !!!

  • I have the following situation:

    My game has an object that is a basket of basketball, this basket is created every 5 seconds, but when the ball falls in the basket, it triggers an animation that moves the basket, but when there are several baskets on the screen, all are animated as well.

    I would like the animation to be executed only in the basket that there was a collision with the ball.

    Thank you.

  • Hello, Headbang Games.

    I did not know this function, thanks for sharing, I'll test it.

  • plinkie, thank you !!!

    Solved my problem.

    Thank you for contributing your knowledge!

    Strong hug and thank you again!

  • Many thanks plinkie, I managed to do, but it turned out that generated another problem, sometimes it can help me.

    This basket I want it to be created every 10 seconds for example, but when I create the object, it takes the original object that is the basket without the bow for example.

    Do you know how I could create the object with the pin?

    thank you very much.

  • I would need the basket to move.

    I think the pin will solve.

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  • Hello.

    Thanks for the information, I understood the basket score process, but I have not yet understood the process of creating a solid sprite (basket bow) and join with the basket sprite.

    As mentioned, I saw that there is the 'pin' behaviors, I have already inserted both the bow and the basket, and went on my event sheet and put bow -> Pin is pinned / pin to basket (mode position).

    Is that all?

    Thank you very much.

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WallisonBR

Member since 28 Aug, 2018

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