WallisonBR's Forum Posts

  • Thank you very much, Kyatric.

    Perfect!!!

  • Hi, plinkie.

    What I'm trying to do is this:

    Exit some floating blocks, when the character stays in that block for 3 seconds, I want this block to be destroyed and then the character will fall.

  • Hello, I wish that when an object collided for 5 seconds, it would be destroyed.

    Thank you.

  • Hello, I have a question.

    I would like to create a condition and like this:

    When an object collides and remains for 3 seconds, the object is destroyed.

    I do not know how to proceed with the condition, how can I do this?

    Thank you very much.

  • Thank you very much, AllanR and Dop2000.

    Now I got it.

    I'll make the changes.

    Thanks again!!!

  • Hi dop2000.

    Thanks for your answer.

    The animation is inside the collision event.

    If not a problem, could you check the code for the capx file that I made available on the link below?

    mediafire.com/file/shuk561v1vb2dik/LaCaida003v002.capx/file

    You're on line 21, there's a marker on that line.

    Thank you very much !!!

  • I have the following situation:

    My game has an object that is a basket of basketball, this basket is created every 5 seconds, but when the ball falls in the basket, it triggers an animation that moves the basket, but when there are several baskets on the screen, all are animated as well.

    I would like the animation to be executed only in the basket that there was a collision with the ball.

    Thank you.

  • Hello, Headbang Games.

    I did not know this function, thanks for sharing, I'll test it.

  • plinkie, thank you !!!

    Solved my problem.

    Thank you for contributing your knowledge!

    Strong hug and thank you again!

  • Many thanks plinkie, I managed to do, but it turned out that generated another problem, sometimes it can help me.

    This basket I want it to be created every 10 seconds for example, but when I create the object, it takes the original object that is the basket without the bow for example.

    Do you know how I could create the object with the pin?

    thank you very much.

  • I would need the basket to move.

    I think the pin will solve.

  • Hello.

    Thanks for the information, I understood the basket score process, but I have not yet understood the process of creating a solid sprite (basket bow) and join with the basket sprite.

    As mentioned, I saw that there is the 'pin' behaviors, I have already inserted both the bow and the basket, and went on my event sheet and put bow -> Pin is pinned / pin to basket (mode position).

    Is that all?

    Thank you very much.

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  • The game I am developing is a ball that has the platform function and will have this basket.

    There will be obstacles to reach that basket.

    In this way, I wanted to solidify the two ends of the basket so that the ball can climb into the basket and pass through it, so if the ball goes through the basket the player earns a point.

    As you mentioned and forgot to mention, I need to detect the ball going through the basket, I would normally create an object and if I went into a collision it would gain a point, but I do not know how to do that either.

    You talked about pins, where do I see this function?

    Thank you very much!!!

  • Hi, thanks for the reply.

    It would work, but how would I bind a solid object to this sprite?

  • I would like to know how I can put part of an image (sprite) as solid.

    Depending on the image of a basketball hoop, I would like the bows to be solid so the ball can hit and fall into the basket.

    The parts in green, I want to put as solid.