GamerDude96's Recent Forum Activity

  • Maze Zone is my first major game I ever created in Construct. While it didn't make much of an impact, I'm pretty happy for this being my first game made. I put a lot of work into this and created all the music myself. Check out the Maze Zone OST in the link below. Enjoy.

    youtube.com/playlist

    Game Title: Maze Zone

    Developer: Germane Brown

    Company: Black Clan Studios

    Engine: Construct 3

    Genre: Arcade/Shooter

    Year: 2019-2021

    Tagged:

  • That sounds like fun. What are your future plans?

    Thanks. For now its just an idea of my side project I wanted to put out. The way I want them to move and look is mainly like pokemon top view style and as the player walk, they can attack or do their special attack/ability. It's a lot for me to think about before just jumping right into this. So im not too worried about this project until I get done with my current one im working on.

  • MECHANIC UPDATE 2

    On part 2 of mechanics, I have gotten my player to crouch and shoot. While crouching, the player cannot move in this state. Much other work has been done such as...

    1. Making item spawn in a random rock when rock is destroyed.

    2. Showing players X-Coordinate and Y-Coordinate as player walks around.

    3. Bullet redesign when player shoots.

    4. And making a wall for bullet to not travel all across the whole layout. So when bullet touch wall it gets destroyed.

    5. Getting hi-score to update on menu screen.

    I really took the time to try to study and do more coding without going to the forums and asking for help. And im actually happy that I figured somethings out on my own. So im happy about this. Last for mechanics, is making the player bullet angle go the right direction when facing a certain direction. I know that should be easy to fix, but something is off on how I did it.

    Anyways, new update of gameshot. I also played around and just made a more older style title of the game

    gameshot

    old style title (its not official, was playing around to see how it looked)

  • I wanted to share my little idea of a classic style arcade rpg maze like adventure quest game from one of my side projects. I haven't made anything else for it, but I do have an idea of what I want the characters to look like and draw them. I have many ideas for the levels(they all wont just be blocked walls, some will be an actual mushroom trail or an open plains field to travel through.) I have some basic ideas of the enemies and last just some simple ideas, to add such as treasure chest to add for high points and other items. The classes can level up too, allowing characters to gain more life, increase dmg atks, and increase speed. You can only choose one class to play as for this game. Thats all the ideas and things I have for now, but here is my little work of it.

    level

    class types

  • UPDATE

    Hello everyone again, sorry for being so inactive and inconsistent with the updates of this posts. I deleted some posts on here to give a fresh new update of what's happening now. So to start, last time I shared that I once more changed the concept of this game because I realized that the game was not possible to play (game wise). So I had to change the concept and made the game a shooting game.

    CHANGES

    Besides the whole game idea itself being changed, I have put in a great amount of work of making the player better looking for the game and the animation. Before, the player was this wide shape red square body guy. I had design 4 players in total throughout this whole project. Starting as a Tank, to a short man that could trap the enemy in boxes, to the red square body man, to a more better red guy.

    new player design on left / old player design on right.

    Other changes I worked on was some redesign of the level/layout, sound effects, score, and some redesign for the menu.

    MECHANIC UPDATE 1

    So we are back to square one with the mechanics. Since this is a new concept of a game. I had to restart on some areas of the game. I got the enemy to follow player and now im working on some character animation. I got the player to walk smoothly and turn, but now im working on making the player crouch to shoot. While in crouch position, player cannot move, but can still turn to the appropriate direction to shoot if an enemy is coming from the top, bottom, or side direction.

    EARLY DEVELOPMENT GAMEPLAY

    As stated before, my aim is to created old school style indie arcade games. So far, everything is coming along wonderfully. Sounds sounds nice, movement is good, and everything looks neat so far. Got a lot more to work on but im proud to show where im at so far.

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  • Hello, im back again on with the development. So the last time I posted, I was working on the mechanics of my game. Unfortunately, I came to a realization that the idea of this game was not possible for me to achieve. I almost threw the whole project out because of this, but I decided to continue working on the project despite this fail T_T. So, I change the concept of the game again which is more achievable for me to work with and basically I made it a shooting game where the player has to find and locate "BioEnergy" that caused the environment to mutate and grew in size. I changed the player, took out the tilemap, did some recoding and editing and now im back and rolling with making this "project" be completed. I have some thoughts of making this a short game maybe like 12 levels, but I will see.

    While this wasn't originally what I planned to make, I think its good for me to continue to learn for coding purposes.

    Heres the screenshot of the new player (which would probably be changed again) and how the game is now.

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  • Update: I've implemented combat mechanics with different types of damages (physical, elemental, magic), armors, dmg reduction, special skills and other stuff. Also, I'm trying out some stylistic choices for the game :)

    Oh my gosh, amazing job man. I love how well your project is coming along and looking. I really like games like this that makes me want to explore it and fight monsters in a turn base battle.

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  • Thanks so much for your help and your time doing the coding events. it works now and also thanks for a better coding then what I had for my events.

  • Oh okay. But they are inside the "pursue" state event. When I run the code that way, they just stop moving. they will wander, but when it switches to pursue, they move to the bottom of the screen and just stay there...

    this is the code of event 24-25 being inside State= "Pursue"

    and when I put 24-25 event in like this, the enemies just ignores the player

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GamerDude96

Member since 15 Aug, 2018

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