GamerDude96's Recent Forum Activity

  • ArcadEd

    Got any tips or methods for enemy Ai chasing player and navigating through mazes while avoiding walls?

  • Im not using any tilemaps or grids for this. It's just solid walls, clearings and the player for the enemy to navigate through and chase. No check point markings either. Theres got to be some way to do this cause the demo shows how to use the pathfinding for enemy Ai on the site, it just that I need to find out how to use it to navigate around through walls in a maze and the demo isn't using none of the tilemaps, grids, point marks, etc. So, I know there is a possible way for this to work.

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  • Wow, I had know idea this just got made. I seen a linked to this and checked it out. Im trying to get my enemies to accurately roam and navigate through mazes and as well, avoid walls. Your pathfinding demo helped me out a little and is thankful for you putting in your time to help out creating these demo's. That pathfinder is one difficult behavior to work with.

  • Hello everyone, so im on a difficult part of my project right now and it's getting my enemies to move correctly,navigate,roam and chase the player through the maze. Currently, I've tried a method that was suggested to use for Ai navigation and that is the Pathfinding behavior. I've gotten them to move and follow the player a bit, but it's not going exactly how I want it to go. They take a bit to pick up the player, and when they do follow the player, they go through walls and just really all over the place. I also did it with line of sight,but like I said, they're slow to pick up. Currently, im thinking of making my NCP's just use the 8 Dir Behavior to stimulate they're movements and just have them roam kinda like in the Eat Em up(PacMan clone demo). Maybe I can also use the bullet behavior for them and chase the player as well? Idk, but if someone can send some links of using these behaviors for enemies Ai then that would be helpful. I've also checked out this site https://howtoconstructdemos.com/category/enemy-ai/ which helped a little with the pathfinder behavior, but im not sure how to make the enemy avoid walls. Another thing I would like to point out is that there's not much videos or tutorials of teaching how to us it for enemy Ai's. It shows for the player, which is to use a mouse and click a spot, but not much for enemy use. Any help would be appreciated. I just don't know where to go with these Enemy Ai. Also, my notification keeps on giving me errors not allowing me to view my notifications. This been going on for a month and 2 weeks now. But anyways, hopefully someone has some alternative ways of doing this. The pic below is there to help see the idea of them roaming and chasing player.

  • Understandable, i made it to the stage where u have to wait for the platform to come to u and also as well dodged the trap also that goes back and forth . You can't jump high or u'll get killed from the spikes above u as u try to balance on the platform while dodging the movable trap. Probably stage 11 lol.

  • The Persist behavior worked. Thank you.

  • Okay, thanks, I'll try that. For some reason, I can't upload any pics to show.

  • Okay, maybe im doing it wrong but Heres what I got...

  • Hold on, sorry, im going to do a trigger once and see if that will work. I forgot all about that.

  • Hello, Im trying to get my animated intro menu screen title to just play once while on the main menu. If I was to click on settings, and return back to the menu screen, the title plays the whole intro again. I just want it to play once and even after you leave the main menu and return, it'll just continue onwards without it doing the whole title intro animation. And yes, I tried the the condition (Repeat 1) but it doesnt work.

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  • I think you should make it a full game. It's well designed and Like the effects and design of it.

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GamerDude96

Member since 15 Aug, 2018

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