GamerDude96's Recent Forum Activity

  • Let me first just be totally honest. You really can't give an opinion because it's just a blue box with a circle. Theres nothing besides this of what im looking at to give you an actual opinion. Like this is a beginning step to take, but other than that, I can't really say much of it. It's just the start of your work, so you gotta do more of it for you to continue to see more of the progress. Then, you can get an actual opinion of your work progress all together.

  • WackyToaster

    "Generally speaking, sometimes you can win prices like consoles and other goods but I think straight up money prices are rare."

    Thats very cool for the chances to win consoles. Reading the prizes of these links were pretty interesting,the itch.io link do tooo many jams, and it almost get you lost looking at all of them lol. But thats very nice. It's not always about winning money for these jams (winning it would be nice of course lol) but was just curious about jams that has happened where money was the prize.

    dop2000

    "My game won Construct Community Jam last year. There were no money prizes, but I got a free year of C3 license and a great collection of plugins."

    Congratulations! It must of been a surprising moment for you! I think that is a very nice and fitting prize to win. C3 for a full free year is wonderful! Very happy for you. Are you planning on entering the ludum dare jam this year?

  • Was just curious about these game jams events and competitions and what not and was wondering has construct ever held one where the user that entered win like actual money? If so, how often do these events happen involving money as prizes? I know majority of these are created for fun and for indie game developers to connect and be involve with the community, but was curious if sometimes these events do give out money prizes for the winner(s) of these events to reward them with the work they completed within a short time.

  • savvito123Thank you for your help! I appreciate it. The events are much better than how I had it set up. Thanks once more.

  • So, im working on recovery from wall damage and over time, the player recovers "health" from not hitting the walls. I got it to recover, however it's improperly recovering the health and skips the bars that's suppose to reappear to let the person know exactly how much health the player actually has. I made a demo of it and will provide a link for it as well. If someone could look at this and give some insight on this, that would be nice.

    dropbox.com/s/av6lg51qps7n1tx/gamezonetestwallrecovery.c3p

  • Very nice for a first game. I think you did a wonderful job making it and I played your first version you uploaded.

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  • Good afternoon folks, so the last update of my project was 3 months ago. During that period, I've been tackling the more difficult parts of my project.Such as High scoring, Enemy Ai, and fixing the alert system in the game (with some help on the alert part from the support team. Thanks!). Other than that, I've been working on the music for the game as well, cover art, setting up a FB page for game company, and of course a website for everyone to visit once everything is finalized. I won't be posting any pics of it this time because I already posted enough screenshots of them in my last posts

    https://www.construct.net/en/forum/construct-3/your-construct-creations-9/update-game-project-pt-2-148829

    https://www.construct.net/en/forum/construct-3/your-construct-creations-9/update-game-project-147944

    https://www.construct.net/en/forum/construct-3/your-construct-creations-9/game-progress-146235

    So the next update of it, I will show the cover art and will be announcing the title of the game as well. I also hope to post some videos of gameplay once I properly get the enemy to roam and chase after the player. Really, thats is the only major thing that's really blocking me from completing this game. Other than that, other minor things will get dealt with and wouldn't be much of a problem to handle. Anyways, I've gotten a lot done with most of the project that I wanted to work on and im proud of where im am with it so far. :)

  • Wow, nice game so far. It looks amazing and I like the haunting vibes of it. I don't really play dungeon rpg's. But if I did, I would defiantly give this a try. Nice work.

  • Alright, I will try that, using pathfinding to calculate path, and see how to imply the other behaviors to it if I can. Thanks for your suggestions and help.

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  • Hmm, okay then, thanks for the clarifying cation. Can the Ai be done with bullet behavior or 8 dir as well for this?

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GamerDude96

Member since 15 Aug, 2018

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