I personally never published a mobile game with Unity but that will change in a month or so.
I have both a Construct and Unity version of my current project which has an animated ocean I created with a solid blue background and a wave animation done with a single sprite that moves horizontal and fades in and out, once faded out the sprite moves to a random location and fades in again, this gives me an ocean that always looks different. The Construct APK is no where near as smooth as the Unity APK and in order for the game to look good that ocean must be smooth, so I devoted that game to Unity and it will be my first Unity game published to mobile. I must say it was a bummer because I was excited to use Construct's mobile build service which makes it much easier to build an APK but that's how things go, no engine is flawless, so when building a game you must take every available tool into consideration. At your level I would just focus on Construct because I really think APK's will not be the most desired way to build games in the near future. I only do it so I have access to ad mob.
I think it's important to go with the tools that help you get the most done in the least amount of time while factoring in reliability.
Let me know when you release your game and I will do the same. Be good to play it.
Yeah, funny, I was doing the same with a water sprite and used the water effect and the sine behavior.
I was reading the manual and it says that professionals use the same objects but tweak them to save memory, so I have started using the objects I have and some I add an effect.
I think Construct is good for me for a bit until I progress to Unity. I really like the engine and even a layman like me can build an OK looking game. I started off with a game that was way to ambitions - so i am working on a more simple game to build my skill set up. Do you like unity, how much time do you spend learning c#?