here is my animation set up
s93.photobucket.com/user/spawn85027/media/animationSetup_zps73c9b71d.jpg.html
s93.photobucket.com/user/spawn85027/media/collisionanimaotinchange_zpsf82e73b3.jpg.html
thanks for the reply, im trying to figure out the
then upon that local variable becoming greater than or equal to 10, change the squirrel's animation to your "loaded bag"
not sure how to do this part
basically the gameplay is this...when the player collides with the Acorn, the acorn counter goes up 1..and the acorn disappears...after the player collections 10 acorns, their bag is full...and sprite animations switch to represent the graphics of being full....when the nuts in the bag have been dumped off(player will press down at the home tree) the player sprite goes back to original state....
i should say, each time you collect the nut, it disappears and the Acorn counter goes up...
well i don/t know how to set up the system of ...when the player collides with sprite ten times...change to these sets of animations.
I have a question. I am trying to swap out my player animations.
When the player collides with 10 nuts, he cant jump as high and his sprite animations will change to a sprite that shows that his sack is full...
I have a walk animation, attack animation, idle animation...right now...
dwbailey.com/images/SquirrelNuts
here is the link to play it....
I don't really have exp with top down view for sprites. Looking to get this project done first.
Im really just an artist. I am looking for a partner that knows the more technical side and knows how to use construct 2..
Here is what I have so far.
we would go 50/50 on whatever we made on it.
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so this is what I have so far..but when it gets to -1 it goes to 0 and back and forth..so it keeps on hitting -1 and 0..-1 and zero...
not sure how to get it to stop at 0
i93.photobucket.com/albums/l74/spawn85027/timer_zpse14bf41a.jpg
<img src="http://s93.photobucket.com/user/spawn85027/media/timer_zpse14bf41a.jpgl" border="0" />
Hey Mipey,
i got my counter to work...how do I have it stop at zero, as well as stop the game...and have a text that says Times Up...
You could use a second layer, set the paralax to 0,0 and position the text in the upperleft corner of the dotted lines in your layout. If you use scale for your project it would be even better to use the anchor behaviour for it to stay in the same position even if the layout is rescaled.
You could use a second layer, set the paralax to 0,0 and position the text in the upperleft corner of the dotted lines in your layout.
If you use scale for your project it would be even better to use the anchor behaviour for it to stay in the same position even if the layout is rescaled.
This worked well right here...had to move some stuff around.
Member since 9 Jul, 2013