In this video we'll wrap up the project and add a smooth following camera. We'll also set up code to pick the nearest ledge so the character can climb multiple...
In this video we'll make the player able to climb the ledge from both sides using a function. And clean up some of the code in the process.
In this video we'll get the climbing up part of the mechanic set up and getting animations in place.
In this video we'll set up the ability to hang from edge of the ledge and then drop down if we let go.
In this video we'll get the whole project set up, sprites imported, animations set up and the basic player controls put in place.
In this video we'll add the waves effect to the water and apply a warp effect to the player when he enters the water.
In this video we'll set up 2 particle systems to make a splash and floating bubble visual effects. Then we'll figure out how to use blend modes to mask out thin...
In this video we get the player's swim state and non-swimming state put into place. This will cover the entire game mechanic. This video and the last video can...
In this video we get the project set up and import the player sprite and all it's animations. Then we'll get all the basic controls put in place and get ready t...
In this video we'll make the camera follow the player more smoothly. Then we'll finish it up with some particle effects.
In this video we complete the mechanic of wall jumping. I also give a poor explanation of what delta time is, but we use it correctly.
In this video we'll set up the code that makes the player slide down the wall like Megaman in the SNES Megaman X game.
Member since 15 Jul, 2018