In this video we'll set up the controls for the player and get all of the animations working properly. I'll also throw in a helpful tip to make the screen scale...
In this video we'll get the project set up, all the sprites imported and use the tilemap to paint a level so we have actual graphics to work with.
Wrapping up the project and adding sound effects for all the different elements of the Grappling Hook mechanic.
Polishing up the project by applying visual effects to the grappling hook system using built-in effects and particles.
Create a "cool-down" meter to restrict how long the player can swing on the rope before it breaks and reset everything so the player can launch another target.
Getting the player to dismount the swinging state and resetting the variables so the player can relaunch another grappling target.
Attaching the player to the grappling rope and swinging on it after the grappling target has latched on to a surface.
Connect the grappling hook target to a surface and set up the swinging motion for the grappling rope.
Beginning to code the Grappling mechanic, starting with aiming and launching a target for the grappling hook.
Level design using the Tilemap and Tiled-Background objects to give the player an environment to swing around.
Setting up the project and creating player controls with the different animations for the player's movement.
Member since 15 Jul, 2018