krmlemre's Recent Forum Activity

  • Oh, I found it...

    It is in ../Construct 2/templates

  • If you have installed v137 you will have the new RTS sample code. It is really nice. I am certainly keen to make a game using this as a starter point.

    Love it. Thanks to those involved.

    I am sorry but I couldn't find RTS sample code. Can you share where it is?

  • Downloading r137 now, thanks for information! I will check RTS example as soon as possible.

  • Yes, I also want to apply physic to 8 Direction Movement object. These two cannot work together somehow. It needs fix.

  • Just set the gravity to 0 and apply a force manually for each object ( or use a family )

    Instead of that, set gravity as usual and attend physic behavior to unusual objects. Easier..

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  • I do not want to bump old thread, but it seems your link does not work anymore. Can you update please? I really need it.

    Thanks...

  • It is awful to use sprites while we have particles already. Scirra team should make to allow that we can pick an instance of particle. It is not your fault.

  • Hello dear community!

    Today, I have encountered a problem about 8 Direction Movement. When object moves by 8 Direction, physic forces cannot be applied on object until 8 Direction movement stops. I want to solve this without using physic or custom movement instead of 8 Direction.

    Why is it disabled when using 8 Direction movement? I want to use it as usual. I am sending capx file.

    Thanks...

    wikisend.com/download/591432/8movementphysic.capx

  • Shrapnel is a good way to deal with explosions, but it is not perfect. I am trying to find a good way to use particles as shrapnel instead of sprites.

    Other ideas are still welcomed! Please share how you may deal with this problem.

  • yeps the scrapnel aproach i was also thinking, it works pretty good,

    made an example..

    https://dl.dropboxusercontent.com/u/61666915/scrapnel.capx

    (click to shoot scrapnel)

    ps: not sure why it doesn't spread in 360 degrees, well it good be improved

    It is from beta. I am using stable version and could not open it.

  • When I tried it seems a good solution, however it did not work on complicated sprites or thin-long shapes. I still need to find another way. <img src="smileys/smiley19.gif" border="0" align="middle" />

    Maybe I should try another method else Impulse.

  • Hello dear community!

    First of all, I am newbie at Construct 2. Go easy on me. <img src="smileys/smiley1.gif" border="0" align="middle" /> I have a problem about Impact physics. I have a hand-grenade in game and I want to make when it explodes, some objects around it should blow away and just get away from it.

    I am trying to do this with Impulse physics. But I must manually choose an image point which impulse impact on it on object. If I choose origin as image point, movement of object will be ok; but there will be no rotating effect on object at all. Force or impulse on center on mass do not have any impact on rotating force by law off physics. It seems so unrealistic to me. So, I want to change image point instead of origin.

    I thought adding an image point to nearest point to explosion; but I could not find anything to do this during running program (Like AddImagePoint[X,Y,number] whatever). On the other hand, it is very awful to prepare image points before running program for every possible position in wall for grenade. Is there any solution else?

    I am sending an image to understand situation well. Thanks...

    <img src="http://s10.postimg.org/x28bf3yqx/impulse.png" border="0" />

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krmlemre

Member since 30 Jun, 2013

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