Sami424's Recent Forum Activity

  • Hello there,

    I've created offline games, but never multiplayer game. I saw an example of p2p connection multiplayer game, but I need one with central server approach. Please suggest a tutorial or correct approach in creating the same.

    Thanks,

    Subscribe to Construct videos now
  • > > Anyone knows how to add desktop notification triggered by system time? eg; 4:00PM notifies player to check.

    > >

    > > tia

    >

    > Web Notifications are sent to desktop aswell as long as the user has accepted it on the web, for native desktop apps im not sure.

    >

    >

    >

    > But for example, if i accept notifications from C3 website, i dont need browser open to get the notifications, they come anyways. Atleast with Microsoft Edge(So annoying).

    >

    > For notifications i use Onesignal, but it only works for web/mobile.

    Specifically looking for desktop native apps, thank you for replying though.

    Check this out: javascripttutorial.net/web-apis/javascript-notification

  • "When textbox, you can use CSS to change for example background image, text style, image, all that."

    How do I change CSS to an object?

    You can check all css properties here: w3schools.com/cssref

    Anyways, add a textinput to your project.

    Then open the event sheet, do on start of layout > textinput set css

    (you can also change attributes here)

    Anyways, then set a property to whatever you want, so for transparent bg here is an example:

    This will make the textbox transparent, check the list from W3Schools, you can change a lot:) Good luck.

  • so in my game i want to show banner ads on top as well as bottom but i am only able to show on one side ....

    how do i solve this

    Showing two ads on the same screen at the same time is actually a violation of AdMob's policies, and could result in the suspension of your account.

  • Anyone knows how to add desktop notification triggered by system time? eg; 4:00PM notifies player to check.

    tia

    Web Notifications are sent to desktop aswell as long as the user has accepted it on the web, for native desktop apps im not sure.

    But for example, if i accept notifications from C3 website, i dont need browser open to get the notifications, they come anyways. Atleast with Microsoft Edge(So annoying).

    For notifications i use Onesignal, but it only works for web/mobile.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello! I'm currently developing a game that I'm planning to make free-to-play, so I'm looking for a solution to implement ads for monetization. Although, it's come to my attention that the Adverts plugin within Construct 3 is only for mobile.

    Is there a way to implement ads for games to be exported to desktop? Are there any third-party services / add-ons that must be used to accomplish this, or can it be done without?

    Thanks in advance :)

    For web, you can use chadoris google ads plugin, from the construct 3 master collection.

    When it comes to native desktop apps, im not sure.

  • I'm not sure what data is used by my game If I use Construct's inbuilt Mobile Advert, Google Play & Mobile IAP plugins. Can anybody explain me what data these plugin use from users.

    To check the data types that google play wants you to give information about: support.google.com/googleplay/android-developer/answer/10787469

    scroll down and there is a list.

    BUT if you are only using the 3 plugins you mentioned, you can check that you are not collecting any data, since you are not using analytics tools or authentication tools to collect anything, you are not collecting name,number or anything.

    When it comes to IAP im not 100% sure, but i think that is managed by Google Play, so again i dont think you need to check that. You might have to check that you are collecting data on the purchase but since its google play im not sure there i dont think you need to since you are not saving it to anything else than google play.

    You check that you are collecting data only if you have for example, analytics, getting players location etc.

    Anyways, just send in your app for review if you are not sure, google will answer you if anything is wrong and tell you what to do.

    Good luck !

  • I do not believe that something that is supposed to be so simple is not possible.

    I want to build a chat with a sprite background, if i use textbox i can work with the scrollbar but I have to use plain text because it has a transparent background and i have the option to format the text. But I found no way to do it.

    There are a lot of questions on the forum about the scrolling but they are very old and all the examples and links are not working and neither they are not for Text object.

    I would love to get any idea that will help me.

    Hmm.. When i do for example a list for my highscores, i create a text object at each rank, and i add an instance variable called ID.

    Then i just do on arrow down click "add +1 to id", when arrow up i "substract -1 from id", this way the ids on the text object will change and so does the text(if you set text to spawn on certain id). - Same could be done for a scrollbar, if you somehow check the scrollbars movement and add it to the ID of the textobject.

    When textbox, you can use CSS to change for example background image, text style, image, all that.

    But i never used scrolling with textbox, not sure if this helps you at all, just giving a tip.

  • You do not have permission to view this post

  • I'm having issues getting sound to play on mobile. Everything works great in the preview, and the games plays great otherwise, but no sound will play once exported and loaded via xcode. The project contains both ogg and m4a versions of all audio. This is a problem with multiple projects, is there something special you have to do to get audio working on mobile?

    Ive seen others struggling with sound with games exported to IOS on other forums, i THINK this is a bug from apples side with the latest IOS.

  • Hi folks, I created a custom camera which follows the player and moves smoothly the camera on the screen. Very nice.

    I noticed than in my opinion the movement of the camera is a little bit to fast, can I smooth this movement in some way?

    Hmm.. I mean you could create a invisble bullet or something, make the camera follow the bullet and set bullet speed(OR OTHER BEHAVIOURS LIKE MOVEMENT).

    So you dont need your camera on your player, you can set it to invisble object following your player, and decide that objects speed etc.

    Maybe not the best solution, i just wanted to help here before i go home from work :P GL

  • I made a 3d shooter, but I still dont know how to set a crosshair.

    If someone could help, would be very kind.

    Thanks:>

    Do you just mean as a HUD displaying on the screen?

    If so just create a new layer named "HUD" or something, and set the parallax value 0,0 , this will make it so anything you place in this layer "your crosshair" will stay on the viewport screen.

Sami424's avatar

Sami424

Member since 9 Jul, 2018

Twitter
Sami424 has 5 followers

Trophy Case

  • 6-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

11/44
How to earn trophies