Hello,
I am creating a tile based RPG which has a modular character design. For example there are lots of different clothing, items and accessories the character can wear or hold.
Now my character also has 4 directional movement and 8 other animations such as attacking, blocking and rolling.
Do I need to create a separate sprite for each piece of clothing or items which also includes all the animations of the player?
This appears to be a lot of work.
What i do for this is i use paperdolls, you can find ALOT of paperdolls of equipement etc on the web, i got a full paperdoll pack by downloading a character equipement plugin for RPG maker.
sumrndm.site/dynamic-actors < you dont need the plugin, only the graphics inside here(was a long time ago i downloaded this)
There should be hundreds of paperdolls of equipement etc.
Then what i usually do is just add the equipement to a image point, the animations are matched to the character so they are easy to implement.
Note: paperdolls are animations matching your character, so yes to do it from scratch you would have to animate the items to.