Sami424's Recent Forum Activity

  • > I am not sure about animations on tilemaps, but when i did such a game i made blocks using sprites with animations, 1 frame has the block, 1 frame has the block slightly damaged, last frame has it more damaged etc. I set the animation speed to 0 and i just switch frames from 0 to 1 on collision.

    wouldnt having so many sprites lag out the game?

    Depends on if all of the blocks should be breakable, if so, then yes would be to much, but you can use multiple tilemaps aswell, not sure how to fit in animations tho, but you can change a tile to another cracked tile on hit, then destroy tile.

  • When it freezes use F12 and report back here what you get in The console

  • What i do for my Android is i export Android in c3 and upload The file to Google Drive and install it on my Phone from there.

    You can also use preview mode using c3 on your phone.

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  • Example:

    I know how to do this with blend modes, but this requires a copy of the text object, another layer and a mask sprite.

    Is there an easier way? Maybe some effect which allows to change text foreground color based on background color?

    I know this is possible with CSS, but not with the text object.

    css-tricks.com/reverse-text-color-mix-blend-mode

    Not sure if it helps at all, atleast i try :)

  • guys, please tell me how to implement a paid subscription in the application, for example:

    in the free version of the app: 2 locations are open

    after making a monthly subscription: the remaining locations were opened.

    Google play console offers subscription plans that you can add to your game using mobile in app purchases plugin.

  • I need help with a 3D game I wanted to make and I don't even know how to make a 3D game.

    Construct 3 is mainly a 2D Engine.

    If you dont know how to make 2D in construct 3, i would not advise you to start making 3D in it.

    Try some 2D Projects first, then you can start using 3dshape, 3dobject plugin etc in c3.

  • I am working on a terraria-like game and I don't know how to make the tiles breakable with the tile being animated with cracks growing, what is the easiest way of doing this?

    I am not sure about animations on tilemaps, but when i did such a game i made blocks using sprites with animations, 1 frame has the block, 1 frame has the block slightly damaged, last frame has it more damaged etc. I set the animation speed to 0 and i just switch frames from 0 to 1 on collision.

  • There is a timer behaviour, but you can also do it like this for a simple timer:

    You can download the example capx here: file.io/J2KMD9Rbrohq

    This is just 1 way of doing it, there are many ways you can do it.

    At the end of the game all you want to do is save the minutes&sec variable to an array/leaderboard/etc

    Edit: i noticed you wanted MS aswell, all you gotta do is add a ms variable and do it the same way i did above.

  • Download the example CAPX you can find here: google.com/search

    It has a chat system working

  • Hi. I'm sorry for my bad english.

    I'm making an rpg. It's a text based game. But I want to add chat.

    Should I rent a server and do it with a multiplayer object or with firebase?

    thank you for your ideas

    Photon chat is good for this

  • I want to make a randomizer that has global variables and uses an or statement.

    For Example:

    Red = 0

    Green = 0

    Blue = 0

    Then I want the programming to be something like when they layout starts, it adds by 1 for either Red, Green, or Blue. So then if it ended up being Green it would say the color is green but I know how to do that.

    Is there anyway to code it like that, or is there an easier way?

    Please help!

    Thanks in advance!

    Doesnt this work?: ON start of layout > set variable current_color to choose(1,2,3)

    This would set it to 1,2 or 3, where 1 is blue, 2 is red, 3 is blue etc etc

  • Hello,

    I am creating a tile based RPG which has a modular character design. For example there are lots of different clothing, items and accessories the character can wear or hold.

    Now my character also has 4 directional movement and 8 other animations such as attacking, blocking and rolling.

    Do I need to create a separate sprite for each piece of clothing or items which also includes all the animations of the player?

    This appears to be a lot of work.

    What i do for this is i use paperdolls, you can find ALOT of paperdolls of equipement etc on the web, i got a full paperdoll pack by downloading a character equipement plugin for RPG maker.

    sumrndm.site/dynamic-actors < you dont need the plugin, only the graphics inside here(was a long time ago i downloaded this)

    There should be hundreds of paperdolls of equipement etc.

    Then what i usually do is just add the equipement to a image point, the animations are matched to the character so they are easy to implement.

    Note: paperdolls are animations matching your character, so yes to do it from scratch you would have to animate the items to.

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Sami424

Member since 9 Jul, 2018

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