Sami424's Recent Forum Activity

  • Usually i solve problems like this using touch variables or using the touch nth event.

    So for example "on touch object", i add under another condition " has touch nth, i set this to 0 for the first touch, and 1 for the 2th touch.

    This way the game know when user is touching double.

    Same function for both touches we just making it so the game knows what touch id a certain touch has.

  • Thanks Oosyrag

    I had a feeling it's what oosyrag said, a security feature. I tried with other development tools, and when they bring up savefiledialogs, they can't see the USB-connected mobile either. you can read, but you can't write. it sounds like a security feature. you can use the file explorer on windows to copy/paste to the phone, but it doesn't look like an app can do it - no matter how it's created.

    i'm sure there's a way, but it's beyond me.

    mobile reading from itself = works fine

    mobile saving to itself = works fine

    desktop reading from mobile = works fine

    desktop saving to mobile = does not.

    You could have a storage online this way both mobile and desktop save to the same location? Sorry not quite sure what you are doing, just giving tips :)

  • > Someone else just posted about how much you can do with just 50 events. I think there is indeed quite a lot of scope to do things within that limit. You can certainly make interesting mini-games and such.

    >

    > Something I've noticed from around a decade working in commercial software is no matter what the free limits are, someone will come along and argue there should be more available for free. We have to run as a business though. If we give too much away free and nobody buys the software, we'd go out of business, and then the software wouldn't exist at all. You can throw around some big changes to the whole business plan, but I can assure you many of them would also totally ruin us. We have our own unique market and niche and we've put a great deal of thought in to it already, and I'm pretty happy with where we've ended up.>

    Thanks for the official answer.

    I am well aware of the post on how much you can do with just 50 events. But it's not just about the events. Also the limitation of the layers and scripts bring the game design quickly to the limits or make sure that I have to think of complicated workarounds.

    To bring it to the point, the most disturbing things for me are:

    - Limitation to 50 events

    - Limitation to 2 layers

    - Limitation to two JavaScript files with 50 lines each

    However, I would put it this way. You can do quite a bit with it, I just would never do it that way if all the features were available to me. So I bend structures to meet the limitations and I don't know if I want to teach that.

    In this respect, I consider the current limitations to be very incisive for the learning process.

    We don't have to discuss that Construct is a paid software and I don't want to point out or suggest to make the full functionality available for free.

    But wouldn't there have been less drastic options for non-commercial use?

    Just thoughts from me:

    - Watermark in Build

    - Limitation of screen resolution (game resolution)

    - Limit storage space size for assets

    I'm not talking about professional use either, I'm just talking about teaching. And there Construct makes itself useless for most teachers with the restrictions. At this point, the objection comes: "Yes, we want to sell our education license. "

    I can only say that in several years I have not had one school that has purchased several licenses for teaching.

    The result is always that despite the higher entry hurdle switched to another engine. And apart from the fact that it is bad for me 😉 I just ask the question whether this is beneficial for Construct. Of course, I can only speak for myself in my small environment in Germany and do not know how others are doing.

    Watermark does sound like a good idea if they would upgrade the free version.

  • Add me on discord bro and i will try to help you out. Ironside#6435

  • The icons in your game, or the icons in construct 3 editor you mean?

  • What do you mean with "mod"? You want to create a mod for the existing game brawl stars? Sorry im tired haha.

  • Are you testing the game with exported file or using the preview? If its smooth on IOS should be on Android to. I use alot of objects in my games and it does not really make that much difference, depends on how it is built.

    Are you using any particles? Is there any objects you can hide and "add/spawn" when player is in range?

  • Hi,

    I'm trying to save files from a desktop app onto my USB connected phone. I've tried using NWJS and also browser.invokedownload. None of these see the USB connected device. Strangly I can use NWJS and filechooser to read from the USB device.

    I've noticed that C3 can't see my phone either when i'm using the project save option too.

    Is this a fundamental problem for HTML5/C3 implementations, or am I missing something?

    thanks

    R

    It has to be from desktop to mobile right? Just asking since mobile saves to mobile using just localstorage.

  • Hi all, quick question.

    I have my enemy movement setup in a couple functions so that they mark the tiles around them as moveable, then move to a random one that is marked. Its working as intended, but I would like to have them move one at a time, or at least staggered enough so that they can set tiles with other enemies as obstacles. One at a time is much preferred, but ill take what I can get.

    I know it'll be with loops but I cant seem to get any configuration working. I have never really worked with loops extensively, so be gentle.

    I feel this should be an easy fix, but have hit a real roadblock.

    Many thanks in advance for any help.

    Many ways you can do this as most things in construct, however like he said above using a variable is probably the easiest way. I would use instance variables on the enemies, if enemy Ivariable = 0 - dont move, if 1 move.

    Not 100% sure how you want it tho since i dont have your .c3p, but feel free to add me on discord if u get stuck on something. ironside#6435

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  • I pay like 15USD monthly, and the games i do in Construct 3, are the same as the games i do in Unity, sometimes even better and it saves me MONTHS of work using construct 3. Even when i do apps.

    P.S: I know unity really good, right now doing a survival game in 3D. But when it comes to mobile games, i use construct.

  • If you are making lets say "buttons" and you want them to be visible all the time, you would do a new layer, and change the parallax property of that layer to 0,0 , that means everything in there, will stay at the positions they always have.

    For background, using parallax 10,10, would make the background move only ALITTLE, like its very far away.

  • I have issues working with collisions using a tilemap aswell, ended up just adding invisible "collision check" sprites, with solid behavior. Try that instead

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Sami424

Member since 9 Jul, 2018

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