Sami424's Recent Forum Activity

  • I was thinking about this for when I finally finish my game.

    Have you looked at in-app purchase to unlock/stop ads, then you only have 1 app to support.

    I have been doing some research and in order to publish 2 apps like that they need a different Id, that might not work for me.

    So options are:

    1. I make a freemium version, and then i add a in-game purchase where the player can buy the full game(just like buying ad free version)

    2. I trash the selling part and go freemium with ads

    Not sure what i am going to do, we will see :)

  • I am just wondering if anyone has any experience in pubslishing both paid versions and free versions of an app to google play, i have a full game with over 50 levels, that is paid, then i have a free version, with only 25 levels while the rest are locked, and also ads in the free version.

    My question is, do i publish this free game as another app in play console, is that even allowed? If not, how would you do to offer a "freemium" version of your game, but with ads, i know that you can use subscription to give out free trial, but that is not what i am after since i added ads on the free version, but they are not added on the paid one.

  • Are variables being reset when you switch layout?

  • This is exactly what i did, but if the player is in air, it still double jumps if they press the left or right button.

    Double jump is setup with a variable so If player is in air> Double jump is 0 > Touch > Set vector etc etc > set doublejump to 1

    EDIT: I Tried it your way by setting double jump enabled on the platform behaviour,that worked however its not as smooth as my own made doublejump, it only doublejumps if player is falling.

    Weird how this way does not work when I do the same but with a variable condition and instead of platform jump I set it to set vector, really strange.

  • I did solve it using a invisible layer with a "touchindicator" sprite that covers everything but the buttons, so I did on object touched > Jump

    However is this a good solution? Maybe not for performance? Layer is invisible.

    Anyone have a better way?

  • Alright so usually i know my way around this but I figured I will ask the community for the best way, in my platformer there is a left and right button for touch on screen, then i have an event where "on any touch > Jump " then after that it sets a double jump variable to 1.

    Then its On any touch > Doublejump is 1 > Jump

    But thing is when my character is in air, i want to be able to move it left and right, however when i click one of the button the character jumps/doublejumps to.

    I have tried ON any touch > Is not touching object BUTTON > Jump

    But still jumps when i move in air using the buttons.

    Appriciate any responses if anyone has a solution, i will just keep working on the other things while i wait for a reply.

  • Try to use F12 when it glitches, usually it will stop glitching, and give you information on whats wrong

    I usually get error when working with the sprite editor, construct 3 freezes on me but when i use F12 it unfreezes.

  • Are you using instance variables for the door?

    Try using global variables instead, since instanced reset when layout is switched.

  • Hi.

    I want to link PlayFab to my game.

    After interworking, I want to obtain various data such as residence time (game play time).

    In addition, I am curious about the implementation of the ranking system (leaderboard).

    But I've never dealt with PlayFab itself.

    Construct3 - PlayFab

    Is there anyone who can help me with that?

    If you help me, I'll give you a help fee. (Paypal)

    *I own Master Collection.

    Add me on discord and i will help you. ironside#6435

    No fee required.

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  • Im not sure about that but you can disable certain images in chrome browser, not sure at all if that would help.I have no idea if construct has any feature to disable it

  • > On start of layout b, player move to suitable layer.

    >

    > Or put your player on a layer with the same name or index? Why do you not have a consistent layer for the player on each layout?

    Thanks so much for this. Just to make sure I understand, So if I have a layer named "main" for each layout that would work? Or would it be better to have the player layer have the same index?

    Both ways work, up to you what you find easier to do. If the layer has the same name on each layout and you include a event sheet with the events triggering "on start of layout > move player to layer (main)" . You can include your custom event sheet to event sheet by right clicking a layout event sheet and include,

    As he said above you can easily move one object from a layer to another on start of layout

  • Everything is possible! Multiple ways to do what you want, easy way is prob :

    You could just have a "chance" to lockpick the lock, on fail set animation to fail animation.

    So in a variable of 100

    the user chance to lockpick is 20

    then on start of lockpick, roll the dice by setting the lockpick rate variable to "random (1,100)

    If lockpick variable = or less than 20 , lockpick, if more than 20 fail the lockpick.

    Not sure how to put it out haha, add me on discord and i will help you after work.

    Skyrim has a "dice" that rolls aswell, and you can level up lockpicking skill.

    ironside#6435

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Sami424

Member since 9 Jul, 2018

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