Platform behavior QoL improvements

0 favourites
  • 2 posts
From the Asset Store
A pack of 76 platform designs for a platformer game with a mushroom/jungle theme
  • Would be nice to have a condition on the Platform behavior to test whether it is ignoring input or not, since this is something you can set on the Platform behavior, but not (as far as I can tell) directly test for.

    It would also be nice to have built in jump-buffering/ledge jump forgiveness by which I mean if you hit jump within 0.1 seconds of landing, or within 0.1 seconds of falling from a ledge, you are still able to perform the jump (automatically when you hit the ground, or immediately if you're falling.) This prevents some situations where you jump just a tiny bit late and fall, which is frustrating.

    Many games also have wall-jumping mechanics, and that's something that could also be helpful to have.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You can achieve the wall jumping mechanics using events i think, atleast thats what i did.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)