PeterPlatter It is targeted for desktops (near future) and tablets (distant future). For tablets I'm waiting for couple of things to advance / clarify in both software and hardware.
Added a short video in first post.
Short video showing the progress on Red Riding Hood.
http://youtu.be/y08XE_Db6mY
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Perhaps you can get away with changing the particular objects timescale instead of projects timescale
From my experience, when You set timescale to 0, "wait" command doesn't work or in other words - it works with the infinite slowdown. Try to set timescale to 0.01, but then drastically lower wait seconds, as it will be multiplied by 100.
If your OS is XP or Vista, WebGL in Node Webkit doesn't work. Check Chrome, perhaps You have "ignore-gpu-blacklist" enabled.
+1; it works excellent on global variables
Arima Thank You. Somehow I feel cheated by google. I still run Vista - I have never, ever had any problems with it... But google thinks different.
After putting XP and Vista on a blacklist, Google is by default disabling WebGL support on these OS. Is there a way to somehow run it with parameter, like in Chrome (--ignore-gpu-blacklist) but on NodeWebkit? If yes, please describe it step by step.
+1to that
Shouldn't it be .ogg or .m4a?
Wav is treated more like a source format to change into Vorbis and MPEG-4 AAC upon importing into project.
You should post it in How do I? section.
You've got to set up platform conditions right. You can try "if platform is not moving -> play idle animation". It's all covered in templates and tutorials.
Member since 26 Jun, 2013