— Nice character. Can You say something more on a plot of game?
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DUTOIT Thanks. I was wondering about applications installed locally on drive (I don't care about the desktops, but mobiles). I plan to port my game on tablets in the future, and my game will be gfx heavy, so it would be nice to load images level by level...
Same question here. DUTOIT I think Ldk was reffering to normal gameplay, not testing or previewing in debugger.
PeterPlatter It is targeted for desktops (near future) and tablets (distant future). For tablets I'm waiting for couple of things to advance / clarify in both software and hardware.
Added a short video in first post.
Short video showing the progress on Red Riding Hood.
http://youtu.be/y08XE_Db6mY
Perhaps you can get away with changing the particular objects timescale instead of projects timescale
From my experience, when You set timescale to 0, "wait" command doesn't work or in other words - it works with the infinite slowdown. Try to set timescale to 0.01, but then drastically lower wait seconds, as it will be multiplied by 100.
If your OS is XP or Vista, WebGL in Node Webkit doesn't work. Check Chrome, perhaps You have "ignore-gpu-blacklist" enabled.
+1; it works excellent on global variables
Arima Thank You. Somehow I feel cheated by google. I still run Vista - I have never, ever had any problems with it... But google thinks different.
After putting XP and Vista on a blacklist, Google is by default disabling WebGL support on these OS. Is there a way to somehow run it with parameter, like in Chrome (--ignore-gpu-blacklist) but on NodeWebkit? If yes, please describe it step by step.
Member since 26 Jun, 2013