rozpustelnik's Recent Forum Activity

  • Great! It works smoothly. Digging through the code right now.

    I owe You a beer :)

    Make it double if You know how to make every car has a slight delay before continuing to move. I was trying the system "wait", but probably got it wrong.

    Thank You very much.

  • Thanks, but I think the problem lays in a way that wrapping works in this particular case.

    Run the capx file to see how it looks, and how sprites are placed when re-entering the layout.

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  • Hi all.

    I'm trying to achieve the car traffic behavior - sprites move just in one direction (to the right) not bumping each other etc.

    I created something like this for quick reference: dropbox.com/s/kv4w24n75qpyumj/car%20traffic%20test.capx

    and sprites have wrap behavior added. Now...

    The problem is that after leaving the layout on the right, sprites should show up on the left. They do, but they change their position upon (as I think) spawning one on another behind-the-scene.

    How to keep up all the wrapped sprites in line, entering the layout?

    Additional question: How to create a slight delay on car's start of movement (let's say - human factor)?

  • I was thinking about fast selecting ALL/selecting ONE layer switch on just one click. Having something like 10 layers and turning them on/off one by one is not very suitable when project extends and grows.

  • It would be nice to have option to isolate selected layer with one click. As layout gets more and more packed with stuff, this quick turn on/off every layer but selected would become handy.

  • Thank You very much, Guizmus. I think this will do the trick.

  • Hi all.

    Here's the situation:

    Sprite A on a frame number 4 is to spawn sprite B with bullet behavior.

    How to avoid constantly creating sprite B when frame number 4 lasts?

    I need only one sprite B spawned on frame.

    Thanks in advance.

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rozpustelnik

Member since 26 Jun, 2013

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