tumira's Recent Forum Activity

  • Ashley

    Sorry for that. But Ludei did add partial support for DOM element in CocoonJS( maybe since version 1.3). So I taught that if you change something about how the DOM element works it might causes the JQuery bug that I have since R144.

    Copy paste from ludei

    v 1.3

    Improved HTML parser.

    DOM structure is read and created now although styled divs are not rendered. You can specify the canvas tag now and even put it inside a div tag. Ludei also supports an attribute for the main canvas to be a screen canvas by putting the attribute screencanvas=?true? to the canvas tag (it won't affect the execution on any regular non-CocoonJS browser)

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  • Ashley

    preview via wifi will causes Jquery error for me. I just create empty CocoonJS template project and test it. Even if I test stock Construct 2 example also the same issues.

    If I export to CocoonJS zip file and copy the file to my phone, it is ok.

    I didnt make any changes to the project. Just default settings.

  • Ashley

    I think this broke compatibility with cocoonjs Launcher. I still have Jquery error in R144.2 with cocoonJs launcher when test via wifi. If I exported to zip file it is ok. Strange right?

  • Ashley

    Preview via wifi is broken with cocoonJS, but export directly and copy the zip file to the phone is ok.

    Just to update you my finding. But for now I have to revert back to R143 to continue my work. Since I dont have any error with it.

    Hope this is fixed.

    Thanks

  • Ashley

    Updated to R144.2. Still the same error.

    I need to revert back to R143.

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/65841566/Pick%20Nearest.capx

    Steps to reproduce:

    1. Open Construct

    2. Click Browse Example

    3. Pick any projects. (Example -Pick nearest) -I'm not using any physic.

    Observed result:

    Javascript Error. This is just example from stock construct.

    https://dl.dropboxusercontent.com/u/65841566/2013-09-14%2000.52.10.png

    Expected result:

    Project run without error.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 8

    Construct 2 version:

    R144, Latest CocoonJSv1.4.1. Galaxy S3.

    Going back to R143 solve my problem. So I guess a bug in R144.

  • Arima

    Wow. 400MB. Maybe using Spriter could lower your mem usage ? However right now it does not support CocoonJS yet. Maybe can try to ask lucid ?

  • Arima

    How much memory does your game use ? Whats the value in the construct 2 editor ?

    Thanks

  • Clay.io, mopub, Leadbolt

  • Link to .capx file (required!):

    https://dl.dropboxusercontent.com/u/65841566/R143TextboxOnFocusedKeyboardStuckBug.capx

    Steps to reproduce:

    1. Add a sprite with platformer behavior

    2. Add wrap behavior ( to Viewport) to player

    3. When player "on floor" simulate jump.

    4. Set default control to "No"to the platformer

    5. Add textbox and sprite("Restart") when click the sprite Restart layout.

    6. Set textbox to "set focused" when player hit the EndMarker.

    7. When click left will simulate left

    8. When click right will simulate right.

    9. Open my capx

    10. Play the game(just press left until you see the textbox message)

    11. Click on "Restart" (Dont press anything on the keyboard)

    12. Player will stuck "simulate left".

    Observed result:

    Player will stuck "simulate left" until you press left again once. This problem occurs if I put to "default control" to no. If I set it to "Yes" it wont occur.

    Expected result:

    Player will jump up and down in the middle when restart layout.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 8

    Construct 2 version:

    R143

    *Note, when I develop my games using MelonJS I found a horrible keyboard problem with my laptop (Keyboard ghosting- hardware problem or limitation). I dont have any other laptop to test if this is a hardware bug on my laptop or Construct 2.

        

    Sorry to spam your forum.

  • newt ,thanks for the suggestion. Again, I have my reasons to try and do this. It is a bit bizarre. But it meets my requirement. The capx is just an example, I wont be doing stuff exactly like that in the projects.

  • Ashley

    Thanks for implementing the fix. I have my own reasons why I`m doing stuff like this in the first place.

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tumira

Member since 16 Jun, 2013

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