jesblood's Recent Forum Activity

  • I'm really confused from searching through the archives on whether this engine can support loading 3d objects like Obj's or not. If it's possible I'd like to load a singular 3d object in a scene that is traditional 2d but would be able to interact with that one object. For example: there is a 2D background of a desk. On that desk is a 3d spin-able world globe obj. When you click and drag the globe obj will spin.

    Is this type of scenario possible in C2? And if so how would I go about implementing it? Are there any good plugins for this? Would I need to JavaScript code such an interaction in myself? Could I even do so in the first place?

    Any help is greatly appreciated.

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  • Well again, thanks for the help. Here's to hoping they will include the support. God bless you bro. Hope your game is extremely successful.

  • : GameThirsty

    Thanks bro for helping. We really appreciate it! Plus we weren't even aware of the existence of Intel's Crosswalk. Thanks for that. However we looked a little into it and so far we only saw mention of Android based apps. Will Crosswalk not work for iPad devices?

  • Did I ask an inappropriate question? If I did I apologize. It's just we weren't going to include video cut scenes initially but I just recently played a similar style game on my iPad and saw that they were able to include video. I'd like to do this for our game but am unsure if either the engine won't support this in the wrapping process or if it's some kinda very tricky programming that makes it possible.

    If anyone could shed some light on our ignorance we'd be very grateful. Thanks.

  • Does anyone have any advice?

  • Hey everyone. My group and I are utilizing this engine for our Mobile Hidden Object Adventure Game. My team and I would like to include video cut scenes but we haven't the first clue as to how to accomplish this for a mobile game as we are still becoming accustomed to C2.

    Does anyone have any recommendations? I noticed this engine is capable of using WebM format in the video plugins list. Is this a viable option or no?

    Any help that can be offered would be greatly appreciated. Thanks.

  • Excellent! Thanks guys! Really appreciate the help. You all are awesome!

    My designer will be totally thrilled.

  • thehen: If we can animate the vertical and horizontal values on the individual layers to give a pseudo impression of Depth of Field that's fine with us. That would definitely work. My only question is can we animate the layers? And would such animation survive the wrapping process for mobile?

  • Gosh your right. I should have mentioned the style of game we're creating. Sorry about that. We're making a first person exploration game, similar in style to a Seek-n-Find Adventure Game. What I'm trying to discover on behalf of my Game Designer is if the camera in this engine has any Depth of Field effects where say normally all is in focus until the player finds an object and decides to inspect it close up with his/her hand. We would like to show the object in question in the hand of the playable character close up (large on screen) were as the hand comes up causing the hand to come into sharp focus the background image goes out of focus, becoming blurred.

    Is there such a controllable effect in the engine or does it have to be faked? Thanks for all your help out there.

  • Does anyone know if there is a way to make a Depth of Field Effect with this engine? And if so how? Any tutorials on the subject? Any help is greatly appreciated. Thanks.

    Be blessed.

  • E2GameStudios:

    Could you possibly explain how you were able to reverse your sprite animation. If you can help this would really help me with memory and size issues. Not to mention not having to create both a forward and reverse sprite sheet.

    Any help is deeply appreciated. Thanks.

  • Thanks everyone

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jesblood

Member since 12 Jun, 2013

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