Unknow01's Recent Forum Activity

  • Thanks R0J0hound for link to Wolfenstein engine. If you will just draw walls, you can save some fps if all will be grid based (same height / width all time) with 90° angles. I use almost same like raycasting4 example but not use Array and have billboard polygons representation enemies.

  • Event based + Math

  • Hello,

    I created first person engine based on DOOMs vector calculation - example in picture. I want to find someone who made it too to exchange experiences. I have implemented optimization to not render hidden objects, collisions and "billboard" objects (allways face to player) representating enemy player (they have own direction vector with 8 different textures).

    I am disappointed because of C2 speed. But maybe someone discover better (faster) solution.

    I wanted to upload Node-Webkit example but DEMO not allow it and export to HTML fail because of minification. C2 v190 is broken and even when I have installed java 8, minification failed. Older C2 versions have no problems. So only picture is attached.

    PM me if you want.

    Thx.

  • Thanks Anonnymitet for report. Jerking is serious problem and ruin game experience.

  • Unknow01

    I found that the ghost host is a problem of not deactivating the Host & Peer Groups when a peer disconnects from the room.

    I used the ghost shooter example for my game, and had your ghost host as well.

    Logic of problem:

    Player starts new room becoming host. (Host group activates)

    Player disconnects from room, and joins another room as peer. (Peer group activates)

    Both host & peer groups are now active.

    = Problem

    = Ghost Host

    To fix.

    On disconnect from room --> Set peer group deactivated & --> Set Host group deactivated.

    I think this not fix this. I am not using disconect from from / server because it not work for me. I am using browser reload which do the same.

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  • Yes, template games jerks too. At this moment I am looking on Turbulenz HTML5 engine which support 2D/3D and is open source (free). Games created in this engine looks more smooth even when they have lots of objects, animations, collisions and music.

  • I am asking you to test it to help identify whether the problem is specific to your system or not. All these questions I am asking you are 100% routine and I generally ask them on every single bug report.

    It may be worth testing Chrome Canary and Firefox Nightly as well, since I think both browsers have made improvements lately.

    Ashley, I know you asked before. I tested it on two computers myself. Project was tested by my friends and some people here tested it too - and have same problem. So please, leave an idea that problem is in my system.

    We will see if new browser updates will fix this jerks. Otherwise projects / games shere is something moving (ball, players etc..) will not be accepted by playerbase.

  • If I find someone with IE11, I ask him for test C2 exported project.

    BTW why you can not test it yourself? In IE11, Chrome, FireFox and Opera?

    I looked on v-sync issues between Chrome and HTML5 and not find so many about it. And because I can not focus only on one browser I think I will not stay with C2.

  • Ashley, if you think that it is not C2 issue - close this post. I tested around 10 HTML5 games on some game portals and not find jerking issues like with C2. I will take a look on different html5 creators.

  • Windows Updates work but specific updates required for IE11 not. If you open Google and try to search IE11 install problem, you will see that lots of people have problems with it. And Windows Updates CAN NOT cause performance issue because Chrome, Firefox and Opera not require this updates from Microsoft.

    Affected browsers:

    • Chrome 39
    • FireFox 34
    • Opera 26
    • IE9 (not tested IE11)

    Tested on three computers.

    I tryed to play HTML5 games from some popular web pages. No jerking at all!

    Ashley, If you NOT TRY IT YOURSELF and still think that jerking is not serious problem - leave it. Weaks ago I told you that you have missing Multiplayer section in downloadable manual. You told me that it is not true! ... but if you will download it, open and try to search multiplayer, you will find out that it is true. After all this messages from you, I think you have no serious interest in solving problems.

    It is sad because C2 is nice tool! That basics is enought for me but at this moment I can not use it. I have some issues with Multiplayer Object but they are harder to explain. But jerking can be easily detected and you still pointing on my computer. Other users have same problem. I have contacts on web pages with web browser games. They can not tell to players something like "update graphics, what computer you have" etc... Games must work for all. Please test jerkings in IE11, Chrome, Firefox and Opera. If you will find performance issues, it must be repaired. Or C2 can not be used for developing games where movement smoothness is serious.

  • I can not install IE11 because neccessary updates show unknow errors while installing. I do not want to solve this problem with Microsoft because they have no true support. Because of this IE have around 10% of all browsers and if they will not change of policy, IE will fall.

    So if my capx, video and posts (from others) is not enought for you that Construct 2 have JERKING ISSUE, I can not do anything more. I as programmer CAN NOT tell to others "use IE11". If Construct 2 can create HTML5 games, it MUST work on all browsers! No excuses! ... or maybe I overestimate C2.

    I really not know how to help.

  • Are your graphics drivers up to date?

    You also reported that IE11 is affected, which generally has had the best v-syncing quality. Are you sure it's affected? Is it the same on other systems? Are you sure it's not just that computer?

    Dear Ashley,

    10 mins ago I updated graphic drivers to make sure that problem is not in my computer. Jerkings are still here!

    BTW ... as programmers we CAN NOT tell to our customers something like "update this / update that". Everyone with valid computer MUST run it - or it is OUR PROBLEM! I can understand to have updated web browser but HTML5 projects MUST work without problems.

    I hope you will find and fix it soon.

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Unknow01

Member since 7 Jun, 2013

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