To DuckfaceNinja: I stoped posting bugs to C2 because I see that developers are "bombarded" by tons of other problems with C2. I think they need to grow support up...
Back to Multiplayer Object... for example small lag when new user join room. If you create smooth animation or movement, all objects lag when new user connect.
Śometimes I see ghost Host user (I use same name for all hosts) even if they are at different instance and room! Host join an empty room but this ghost user is already in (and is host too for different room and instance)!!!
Peers not want to leave room or even log out from server (this happens all the time). I saw this problem at someone else here on forum. So If I want a Peer to logout, I must ose Browser.reload().
Sometimes if you active EditBox or stuff like that (I think it have something with focus ability), Multiplayer Object stops receive (or send?) messages. Friends sometimes report this and it happens lots of times when they start type chars into chat...
BTW I not use Sync or other functions. Only use SendMessage. This work well but sometimes it looks slow even when ping is < 20ms. I saw lags over seconds at one browser window while second browser was allright!