yrokhlin's Recent Forum Activity

  • Would love this as well now that C3 Runtime is official.

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  • yrokhlin I will get to this as soon as I can. Sorry for the delay. Still deep into some Spriter 2 related things.

    I completely understand, I know how badly you guys are trying to get Spriter 2 out, and I look forward to using it very much.

    Just making sure you guys were aware of this issue.

  • lucid

    Hey, thank you for releasing a fix for the spridesheeting bug. I was wondering if you could possibly address the setC2toSpriterObject issue.

    The problem is, that on line 2184 in the (new) runtime, the code var c2Obj = currentObjInstruction.c2Object.getFirstPicked(); is attaching only the first picked object from the SOL, which if you have multiple instances of C2 objects, this will fail and attach the first picked item from the SOL.

    On our own side we fixed by changing that to .getPairedInstance(this)

    I have posted about this on the brashmonkey forums as well:

    (has attached download of our hotpatched file .c3addon which does not include current spritesheeting fixes)

    https://brashmonkey.com/forum/index.php?/topic/11887-bug-in-construct-3-with-set-c2-to-spriter-object/

    I was wondering if you would be willing to incorporate this fix into the official scml3 addon, or at least address the underlying issue accordingly?

    Once again, thank you for your continued support of the construct 3 Spriter plugin, as well as the development of Spriter in general.

  • google your topic site:scirra.com

    Okay, how do you search by subtopics? Authors? What if you only want to search by thread names?

    While google search is good, it's a crutch and not a real solution, and traditional forum searches offer you finer control over what you are trying to find.

    Like I said with all due respect, but the decision to force user to migrate to an incomplete featured forum, while breaking a significant amount of content that already existed, simply to alleviate pain points on your own end without passing on any benefits to the consumer, is not the best move.

    Has the forum migration made the Construct 3 eco system better or worse? I would wager most people would side with worse.

  • With all due respect, I would like to say that the forums have been an EXTREME and I do mean EXTREME pain point for my team. Half the time we get 500 server errors and have to rely on Google Cache to view posts. Some old posts have bad formatting, and things that were attached in old posts are now no longer available, creating a never ending spiderweb of frustration. It took us a while to realize that the forum went through a migration process, and the whole thing felt extremely chaotic and poorly put together.

    Lack of a search feature is absolutely brutal for people trying to use the forum as a knowledge base, with Google once again having to come in, to do the heavy lifting here. It's not great, it's far from great, and in all honesty if we knew before that we would have to be fighting 500 errors in an unsearchable knowledge base, with half the posts being jumbled unreadable poorly formatted messes with attachments missing, it would have certainly affected our decision to use this software, and purchase Construct 3.

    I understand that you needed to make this change to make it easier on YOUR side, but you've made things infinitely more difficult on the consumer side. You have effectively shifted the burden to us instead of you, even though we are paying consumers, and are expecting a working community and knowledge repository.

    I don't agree with users become unnecessarily aggressive, but this is an extreme problem for some, and the assessment that the forums are in "shambles" is somewhat accurate. I would also say that from speaking with people on Discord this is sowing a lot of frustration into the user base.

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yrokhlin

Member since 25 May, 2018

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