nettemple's Recent Forum Activity

  • Creative solution (I'll give it a whirl!) - Thank You dop2000!

  • Direct and right on target - Thank you plinkie!

  • I know you can INCLUDE event sheets in other event sheets. What is the best way to include an HUD/UI (Score, heath bar, lives remaining, etc.) "globally" across all layouts?

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  • There are several Google fonts that correctly display Pinying (Chinese/English) special marks and characters. I have tried to import 3 or 4 different fonts but each time the special characters appear in a default serif font that does not match the Google font. Can anyone tell me how to maintain the selected font using the special marks? I attached a screenshot to illustrate the problem: zenbinder.com/construct/pinying.png

  • I want to be able to contain an object (ball, i.e. circle) within bounds of another object (environment, i.e. larger rectangle) and be able to rotate the rect object...

    Imagine a circle (ball) inside a long rectangle... I want to ability to rotate the rectangle and have the ball stay in place (according to its placement within the rect) and not be able to move outside the bounds of the rect. But the ball can move around within the rect with user input (i.e. 8-directional behavior).

  • I see that the 8-direction behavior has properties for limiting the movement directions. Is there any easy way to do the same for a platform style jump? I basically want a static horizontal location but allow the player to jump up only. In a runner-style game. Suggestions?

  • Did you get any solution to this? (code example) I need a simple Y scroll based on touch and swoosh (up and down) - just like the default on an iPhone for example.

  • I tried this ACTION and had no luck - I am not sure if C3 changed the method, but my success was with:

    Effect: "Tint"

    Parameter index: 0

    Value: rbg(255,0,0)

    FYI... I had to have the Tint Effect initially enabled (applied to sprite) first, before I could change using the method above.

  • I have three video share links from YouTube that I’d like to play inside my game. Does anyone know a way I can create a small JSON file to display title, length and link — and play in the video media player? If not just a general reply to playing a YouTube video vid the standard yt share link.

  • SOLUTION (Thank you for your assistance!!!)

    It was simpler than what I was attempting... Here is a screenshot of the solution:

    ovadeus.com/construct/pick_instance_solution.jpg

  • Not sure of the proper order but this is what I tried based on your suggestion - no luck... I tried "pick all" where instance var = x and also used the "pick by comparison". Can you pinpoint specific errors? Thank you in advance.

    here is a screenshot of my event stack ovadeus.com/construct/pick_all.jpg

  • I have a file that is basically a maze created by many instances of the same object (maze wall) - on collision with instance 1 (i.e. wall 1), I want to change the X and Y location of wall 2. Again both are instances of the same object. Any suggestions?

    Right now I have a system event that:

    Checks for collision --> then identifies the instance by instance variable, but I need to know the action for making the other instance to be effected?

    I can make the colliding instance change easily but I want to change a different instance. To clarify, I am colliding with an instance that has the instance variable "1", and when my player collides with this instance (1), I want to change the location of instance with instance variable "2"... (hmmm, I hope that makes sense)

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nettemple

Member since 8 May, 2018

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