marks2's Recent Forum Activity

  • [quote:s8spzlel]What's useful is the scale by the initial size of the sprite (not image), which is not covered in C2.

    Sorry for the noob question here, but what's the difference? Isn't sprite an image? Can you show me an example? Thanks.

    There is the "size" property, that says "The width and height of this object instance, in pixels".

    EDIT

    Watched the video, it clarifies everything. Neat behavior for objects that change size.

  • >

    > Quick question. Does this plugin has also IAPs/Microtransactions?

    >

    Hi,

    Not now, but you still can use http request for microtransaction, Steam Callback for microtransaction should be added in a futur update.

    Regards,

    AJ2DI

    MadSpy

    Any ETA on this? This plugin looks great but I'd rather wait for this feature to buy it.

  • [quote:1tzlhajh]Hi, 3D games with Construct is infact possible with a plugin called "Q3D", however this is not a 3D game, the FPS Template is an illusion of such with pre-rendered sprites and 100% event based which mocks a third dimension.

    I see, thanks. On another note, it seems that this "Q3D" is abandoned, can't find a working download link. I found one called "babylon" or something which also seems to be dead/abandoned.

  • Is this...is this a 3D game? On construct? How?

  • lunarray fantastic plugin. This is a MUST, it should've been shipped with construct, that's how good it is. May I ask for an additional feature? On the target property you can just specify a number or position, would it be possible to specify an array instead? So for instance, if the property "Tweened Property" is position, "Target Mode" is relative, then on "Target" I put [[0,50], [10, 30]]. What this would do is move the target from its current position 50 pixels on the y axis, then afterward move 10 on the x axis and 30 on the y axis. So the idea is to specify a sequence of events on a single behavior, instead of adding multiple tween behaviors. For a small number of cases adding a few tween behaviors is not a problem, but if I have a large sequence of events being able to specify an array with that would be awesome. Thanks again for this amazing plugin!

  • [quote:qtev6v4g]Thanks for noticing! No, it's not a mistake at all.

    I'm offering the addon for free, and I'm also selling it. Both version are exactly the same.

    Ok, but you need 2 posts for that? Hah it's none of my business, it's just my OCD kicking in lol. Oh amazing plugin by the way, fantastic work. Thanks!

  • thanks dop2000, waypoints is close to what I want, good enough. What I mean by close is that the objects still move in a straight line, but I may want them to move with angles. I can still kinda simulate that by adding more waypoints very close to each other.

    EDIT

    rex_moveto plugin solves all my problems. What an amazing neat little plugin. rexrainbow you're awesome

  • You made a post a day before with the same behavior for free: . So...do you intend to only sell it or can I get this for free? This seems like a mistake, you should probably ask Scirra to delete your other post.

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  • Let's suppose I want a spaceship to make a "8 shaped movement", or a zigzag, or whatever. Is there an easier way to do this than using the custom movement behavior and/or sine behavior? Ideally what I would like is to be able to draw my movement, like what this tool does(hopefully? That's what is says it do?): scirra.com/store/game-makin ... ditor-3396 .

    But I want to be able to draw my movement smoothly with turns, angle, etc. Being able to go from point A to point B by drawing a path. Is there anything like this or is it something that's going to be available in construct 3, because to me it'd be a huge selling point. I don't want to waste my time doing logic for the movement <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad" />

  • I'm going to buy construct 2 and a few addons together, but first I'd like to know if I'll be able to get the things I bought any time from the website or am I only going to get it by email this one time and need to be super careful of not losing the email or something. Thanks.

  • You can rename image points and then call them specifically in your events and actions.

    Can you give me an example of using a specific image point for mirroring a sprite and another image point for the pin object? Basically I have a hero, which has a gun attached to it. I want an image point for the hero's hand to hold the gun, and another image point at his mass center for mirror effect. If I use the image point on the hand to mirror every time I change direction it looks like the hero walks a bit, the mirror only works properly with the image point on the center, but both the mirror and pin work using the origin.

  • I want to use an image point for the pin behavior and another image point for mirroring the object. How can I tell construct which image point to use? It seems to always use the origin image point and I can't find an option to change that.

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marks2

Member since 6 Apr, 2018

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