Sulli's Recent Forum Activity

  • Photo

    As you can see the blue should really be 'below' (in terms of z ordering) to not make it look as though its stamping on the green one's face.

    I did have a method.. but for some reason it is no longer working.. no idea why.. can't fix it.

    I've tried alternative methods...

    No other z ordering events.. perhaps its a preset thing?

    But please, fire all ideas you have on sorting this out.

    I don't believe a capx is needed <img src="smileys/smiley1.gif" border="0" align="middle">

    EDIT:

    I've tried the following

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  • Hoyer thanks! (Great idea too LittleStain !)

    -Hoyer- I'd literally just given up using local keys... it's taken over 30 lines using them! Gah... you've done it in so few....

    Also, thank you for introducing me to "Set group" ACTIVE STATE -- I do overlook some things!

    Gosh I over complicate things! Thank you! I was driving myself crazy with my method :-)

  • Also, the reason I can't just let the player have touch enabled at the start is because if he/she were to "Try it now" too soon... they'd cock up the tutorial!

  • Make platform specific games... so worry about scaling at the end (although bear it in mind)

    Make the game for the Ipad 3 (biggest one around).. use scale outer.. umm what else........

    Make collision boxes bigger..

    Trial and error.

  • Hello,

    I'm making an in-game tutorial...

    Is there a way, in context, to:

    On start of layout: Disable touch input

                        blah blah tut stuff

                        wait stuff

                        blah blah tut stuff

                        wait stuff

                        blah blah tut stuff

            PRINT   "Try it now!

                        Enable touch input

    I hope that makes sense, please ask if it didn't! This is vital for my tutorial <img src="smileys/smiley4.gif" border="0" align="middle" />

    Thanks!

    EDIT:

    I'm using the touch plugin (Logo is a finger pointing down.)

    This allows mouse input too! (It is PC + mobile!!)

  • Blacksmith

    Without hijacking this thread too much :-D...

    What kind of JavaScript things could you punch into that command option?

    (I know little JavaScript.. but interested in what you could get out of it.)

  • Blacksmith thanks that does! Didn't realise "browser" was valid for things exported through cocoon cloud service! Thanks!

  • EncryptedCow

    Hoyer

    Just moved over from android! It seems weird! In fact I could've sworn some apps do.. but after looking through those that I have.. they don't!

    If it is normal then that is fine, thanks for the replies and put a worry to rest :-)

  • sosensible

    Blacksmith

    What about if it is exported to a .APK via cocoon?

    I've just had a look and no luck?

    I suppose you could 'back' out through the android key.. but what about iOS? It'd look fairly trashy, surely; having to 'home' out of it then close it through the multi-tasking menu?

  • Google!

    'Royalty free' is a key term if you plan to use the game commercially.

    'Public Domain' is a fancier term for the above.

    "Royalty Free sprite sheets" came up with a lot of results.. beggers cannot be choosers so you won't find AGrade 3d models etc.

    You could even BUY resources! :)

    Deviant art- a lot of spriters (not sure what the right name is) on there who sell their work for commercial use..

    But then in theory, if you never plan to show anyone... and it's product which you are testing things on... you *could* just rip some art and use it. BUT you can't claim it's yours or legally use it commercially :-)

  • Just what I wanted, especially as I have been busy/inactive lately and haven't had the chance to look at things :-)

  • Heh.. co-op would make me laugh so much.

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Sulli

Member since 25 May, 2013

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