Whenever I add a sprite to one of my projects, it is setting itself to be double the actual size. For example, if I import a 32x32 sprite, when the game is launched in the player, it will actually be 64x64. In the designer, everything looks fine, it is only when I run the game. I'm sure this is just a setting somewhere but I can't seem to find it. I did a couple of searches too without much luck. Any suggestions?