Halfgeek's Recent Forum Activity

  • Still looks pretty cool When do you plan to release it?

    It's released. Post in the completed forum awhile ago. hehe

  • Looks very nice!

    I watched the video and noticed some very nice pulse/explosions (radial wave getting bigger over time). May I ask how you created this effect? I tried many effects from WebGL (pulse, warp and so on) but never could make one like yours. Is it an sprite animation/effect combo or just a sprite?

    Glass Effect = Sprite with a white circle (128 x 128), with fade behavior (play with wait/fade timer to achieve what you want, ie. more fade time = weakening pulse as it grows, more wait time = no weakening of effect on growth) and onscreen every-tic change its size to grow larger by X pixels (a circle shockwave).

    If you want a horizontal pulse, just grow its width more than height, or for vertical pulse, etc.

    I wanted to do a shockwave effect after seeing The Next Penelope video, and it just seems easiest and least performance loss to implement it as above.

    Luckily Glass WebGL shaders run extremely fast on mobiles. You can have so many of them on screen without a big performance loss. Other shaders absolutely destroy mobile performance.

  • - did you check the browser console? Were there any errors/messages there?

    You also should not add the same product IDs again other than on start of layout, and don't space-separate them (e.g. use "a,b" not "a, b").

    Updated and ensured its all done according to instructions and still no response.

    Have you guys got a working in-house demo using Google Wallet IAP for Chrome via the C2 IAP plugin?

  • If that's the case, Ludei's twitter would be full of people spamming angry comments?

  • My first attempt at drawing was basically stick figures...

    This was the first character I drew, it's pretty bad:

    [attachment=1:2jr61i40][/attachment:2jr61i40]

    This was later:

    [attachment=0:2jr61i40][/attachment:2jr61i40]

    Still improving as I go.

    But I would prefer to do western style cartoon rather than japanese style manga.. but I learnt to drew manga style so its kinda too late now!

  • - did you check the browser console? Were there any errors/messages there?

    You also should not add the same product IDs again other than on start of layout, and don't space-separate them (e.g. use "a,b" not "a, b").

    There's one error, the amazon.sdktester didnt load. No other errors.

    I will do another version with no space for the IAP IDs.

    The request add product ID and request store listing.. should it be done ONCE only on startup of game, ie. title screen?

    I have it on start of layout on a particular layout which has the shop, the same as I do it for CocoonJS.

  • Ashley

    Ok new build on Chrome with all the aforementioned applied. Does not work, no response.

    Have you guys published a simple IAP Chrome app in-house to verify the IAP object works with Google Wallet for Chrome exported apps?

    Here's the code, the usual calling it in on start of layout. I even added a second call in on accessing the shop to make sure, tried with both and with single on start layout.

    [attachment=2:3pmpilvx][/attachment:3pmpilvx]

    User drags buy icon to trigger purchase. The Text triggers fine, but no triggering of purchase.

    [attachment=1:3pmpilvx][/attachment:3pmpilvx]

    Both conditions for purchase success & fail. None trigger.

    [attachment=0:3pmpilvx][/attachment:3pmpilvx]

    In the Chrome Dev Dashboard, added both IAP exact name, activated.

  • > Number of votes, external reviews and whether or not the community is talking about it outside of greenlight.

    >

    yeah that makes sense.. I think they are just trying to make sure you are making an honest effort and care about your game. It helps them promote "quality games" and not just student or test projects or stuff that shouldn't be out there. However not everyone comes across that way so easily. This is where the whole PR thing comes in... seems like you really need to forge a relationship with people (the public) to generate interest in your game.

    Steam vote and comments are already a source of support from the wide public & potential customers.

    It sounds like they want actual game site media coverage, external reviews and such...

    So you need to forge a relationship not with people (the public), but game site editors. Which I am starting to loathe with all their responds of "pay us and we'll review your game" rubbish. I'd rather prefer no respond, or a direct respond "your game is crap, no thanks".

  • What problems are you having with mopub, because it works quite well.

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  • - you need to use it the same as the other platforms (e.g. adding product IDs first) - see the manual entry for more info. You will probably also need to make sure you've added the product IDs to the app in the developer dashboard, and enabled IAP permission for your app. Once you've done all that does it work? If not are there any messages in the browser error console?

    I've added the product ids, as well as in the dashboard.

    How do I add the IAP permission from the default export? Just edit the manifest.json under;

    "permissions": [ "unlimitedStorage" slot in what exactly? Just "IAP"? I've used just the default Chrome export. I added products, request store listing prior to triggering a purchase. Edit: googled it, add "payment"?.. i'll try this now.

  • +1 from me, lots of cool concept and nice scifi retro visuals.

  • tumira - there's not much to update, it should work identically to the other platforms. Have you tried it?

    Ashley, I've tried to use the C2 IAP plugin for a Chromestore game, I call it to load items from the store first and then on button touch to trigger the purhcase of the items (same name as what's added on the store account of the game). No response for fail or success. Nada.

    Would be great if Google Wallet IAP works for Chrome!

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Halfgeek

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