Halfgeek's Recent Forum Activity

  • Allchix: my game uses ~400mb due to CocoonJS loading every asset into memory instead of doing layout by layout. As such i am limited to 1gb ram phones.

    Generally a safe assumption is 1/2 the total device ram as a limit.

    Thats the biggest problem with CocoonJS as I see it.

  • thats my question.

    who has had a good performance in mobile?

    i want to know how many people using C2 had reached a good perfomance in mobile? not talking about nextgen devices like nexus or galaxy or iphone, im talking about a good perfomance in regular phones.

    What is a regular phone to you?

    Because Galaxy S3 and HTC OneX is pretty dominant in android markets. Likewise iPhone 4 is the bulk of the market, and newer iPhone 5 is replacing older iPhone 3 over time.

  • elksign Damn that is too impressive, so much potential there, keep it up!!

  • Tekniko, thank you so much for the feedback. It's been mostly a one man effort, since my friend helped with some art part-time on and off whenever he had time, whereas I devoted full days (and nights) to it.

    The first 3 levels are actually the lowest quality in terms of art, we were learning how to draw starting out (literally pen, paper, youtube tutorials) and our early creations I would say are crap compared to later levels.

    I was wondering if that type of gameplay is unique since I haven't encountered many games where the focus is to deflect enemy attacks.

  • I found no difference, was optimistic for potential performance gains but nope.

  • Find the answer on this thread

    http://www.scirra.com/forum/memory-use-huge-problem-for-large-games-on-mobile_topic64424_page1.html

    Can't do anything on C2 side, it's wrapper issue. They just preload every layout without doing dynamic loading. The 100mb limited from iOS is even sucks. Not much I can do now. This game'll stick with android. I'll keep in mind to make a less sprite/sound game next time.

    iOS limits to 100mb memory for apps? Wow thats HOPELESS for CocoonJS now.. unless we all do pixel art games.

  • It makes no difference - either way you have the same number of images. For the things that are actually important to memory use, see the blog post: remember not to waste your memory

    I thought if you had a individual 55px sprite, it will be thrown into a 64 x 64 texture on its into the ram.. whereas if you had multiple 55px sprites, it gets put into a sprite sheet that may fit more/better into texture ^2, no?

  • I have this same problem for my game, it takes 440mb of memory via CocoonJS since it loads everything at the start and not layout by layout.

    There's plenty of devices that can run the game with enough grunt, just their 512mb ram is not able to handle it.

    We really need Ludei to step up and implement layout loading, because each of my layout while running typically only have 60mb of assets or less.

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  • If it fits into the texture atlas, ie. its pixels is close to ^2 dimensions, then an animation would use less since its all crammed into a nice big texture and fits well.

  • I absolutely hate this art style and the whole ninja/china thing. But I will definitely download the free version before bed and give it a go. I'll leave feedback tomorrow.

    Good work,

    Stephen

    Haha! If you hate the art and Ninjas.. it will be a miracle if you enjoy the game. <img src="smileys/smiley17.gif" border="0" align="middle" />

    It's been a learning process for us, we're neither artists nor programmers. I'm a scientist with a PhD in Molecular Biol...

    Our next game is definitely not going to have such a background style, its a) too damn big on memory (we originally had 3 different scenes for each level, had to chop it down to 1!) and b) not vibrant or appealing enough for mobile/tablet crowds. Learning as we go.

  • Released on Chrome Webstore: chrome.google.com/webstore/detail/ninja-legacy-free/knmgppfccemkkchhkpakidghdfiefkpe

    Try it out! See if you can defeat all 3 bosses in the free edition!

  • Graphics look nice but why is she naked on the bottom left of the skill-tree? (not that im complaining :P)

    Barbie doll-esque.. The upgrade is titled "Physical Perfection", a kung-fu technique of old that grants regeneration.

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Halfgeek

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