Halfgeek's Recent Forum Activity

  • Next Generation mobile devices run HTML5 games with 60 fps after all.

    True but not completely, since a lot of weaker SoCs out there still struggle.. Intel's current Atom is a dog, it managed to run my game on Chrome at 15 fps, whereas my Nexus 7 tablet runs it a 60 fps.

    Likewise, Tegra 4 devices are horrible in comparison and its not even that old.

    While new stuff from here on out should have no issues, the majority of the mobile market is still on older hardware.

    But I do feel HTML5 is the future, its just I would like to be able to sustain myself until that future is realized, and with CocoonJS loading 400mb into the ram at the start, more than half the mobile market is automatically non-valid for my game. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Newer devices with Snapdragon S600 or S800 can run direct HTML5 view over wi-fi on chrome at 60 fps, 720p HD game with heaps of layers and effects.. I know, because its my game.

    Mobiles progress in performance so fast, what seems impossible now will be possible next year.

    But still, we are in the now, and currently its still quite lacking with CocoonJS and Intel XDK/Crosswalk.

  • 5Type,@cappdog,@silverforce thank you guys!

    here another little screenshot,now the fox can climb some cliffs

    <img src="http://i.imgur.com/E8nD37j.gif" border="0" />

    suntank nice game! just voted for you

    It's mesmerizing, you Sir, are onto a winner!

  • Fireman spraying water (WebGL effects) at a spreading flame column is a pretty good idea. Add in forest animals on fire running amok (randomly generated, have to put the fires on them out with your water spray asap or they die!).. and you could have yourself a very fun game. Keep at it!

  • Such a cool idea, RPG Word Puzzle game!

  • How would you rate Stencyl versus Construct 2, as in, its ease of use and powerful features.. because it looks really interesting to me, since my next games are all heading towards lots of HD art, and Ludei doesn't seem interested in fixing its memory management issues.

  • Updated game on Chrome, some new Art and extra WebGL effects put to use (I had stripped them out of the Android version due to slow-downs on mobiles).

    Try it out and see if you can defeat the first 3 bosses! <img src="smileys/smiley17.gif" border="0" align="middle" />

    chrome.google.com/webstore/detail/ninja-legacy-free/knmgppfccemkkchhkpakidghdfiefkpe

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  • > Arima thats some really nice character art you got there.

    > Is it a Tablet/Phone/Phablet game?

    SgtConti Thanks! It's targeting desktop downloadable only at first, but that's only because of the current lack of memory management options (especially on iOS which can't use layout by layout loading at all), as it's an HD game and is going to have a lot of assets. If C2 gets the ability to manually load stuff as needed rather than loading everything at once at the start and gets layout by layout loading for optimizing VRAM use on iOS and the ability to unload stuff from ram, then I hope to put it on tablets eventually, as it would control wonderfully on them. Phones I think would be too small, I'm not sure about phablets though, as I have yet to try using them.

    Yeah this is the real limiting option for iOS and Android currently, porting via CocoonJS just doesn't work for games with lots of HD art.. likewise, Crosswalk is a no go since it uses nearly half the 50mb APK on overhead.

    If only Ludei fix their CocoonJS to load layout-by-layout..

  • Looking forward to a demo. :)

  • I played it to Wave 3. I was just wondering why Gloop (green goo).

  • Yeah its a sad situation for art-heavy mobile games using Construct 2 now, Crosswalk has so many issues with supporting features as well as being slower AND piling on 20MB into your APK.. but its got proper memory management!

    CocoonJS runs fast, has nice features, but has a epileptic inducing blinking logo which Ludei refuses to fix, as well as bloated LOAD_EVERYTHING into memory.. but it only adds around 5mb overhead to the APK.

    Construct 2 games for web is a flawless process, its just these Android/iOS port options are still flawed.

  • Teated on LG Optimus G Pro

    No crashes has been detected, but ludei logo flashes a lot of times.

    This game reminds me of the Pou :)

    Ludei's logo flashing seem to be such a common issue, yet Ludei isn't even bothering to fix it.

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Halfgeek

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