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    Yup, 720p Arcade with Ad Options for Scirra to make $ as well as C2 developers.. or heck even options to buy some games out-right, would be sweet.

    Also the option to sell art/sound assets to other developers would make C2 a great development platform. Keep it up guys and hope its ready soon!

  • Don't send a CAPX for everyone to get on an unpublished non-copyrighted game in development. It is best you talk to Scirra or Ludei directly.

  • > Does anyone know if there is there a difference between a full / final compile with cocoonjs and the CocoonJS Launcher app on iphone/ipad? If I'm getting 20-30 FPS on the launcher app, can I expect the same if I were to compile the app using xcode, etc? or would it improve... slightly? heavily?

    The final compile fps is the same you get with the launcher app, in my experience.

    Yup, I concur with this, had exactly identical performance.

  • I would love it if the Ludei logo isn't blinking like it wants users to have an epileptic fit.

    Besides this, layout by layout loading = perfection.

  • It's very cool and a clever puzzle game, well-done on the unique concept!

  • Also experiment with using Bullet, Rotate/Spin, Sine, etc with triggers On Collision and Random/Choose.

    There is a LOT of physics-like visuals you can achieve without even touching Physics at all. It just requires extra work and out-of-the-box thinking but it runs with no extra overhead.

    My own game, every projectile was handled by physics, forces and impulse.. look great, works great.. on PC. On mobile it ran like a slideshow due to lack of acceleration. I had to redesign the entire game around not touching Box2D physics at all, and it still came out looking great and playing great, but much much faster.

  • Ok it's a problem then, CocoonJS is STILL buggy with physics acceleration. Have you tried various physics option in Construct 2? There's some new options lately in recent C2 builds, CocoonJS native physics, which in theory CocoonJS should accelerate.. I could not get it accelerate it so I had to minimize physic usage in my game. But seeing as your game is based on physics its not an option for you.. my best advice is contact Ludei and ask them about physics acceleration.

  • This is great news. If it works over wi-fi, great for some MP action at home or work! ;)

  • Very cool idea, i love the sprites is it original or from some older game?

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  • yeah i understand but what im trying to say its that we cant just wait for the new super ultra smarth phones to start publishing our games.

    What game are you trying to make that runs so slow for you? Any screenshots/vid?

    My own example is the WORSE you could do to optimize for mobiles and it performs fine on older hardware.

  • 2D games will always be good as long as they are designed properly. The 3D craze isn't new.

  • i will sound a bit cynic but my quad core lg 4x hd using a tegra 3 chip now sells for less than 200e.

    Exactly this, you nailed it. For In-App purchases or buying games, there's not much incentive to develop games specifically targeting older devices. But if you use adverts as a stream of income, then you must cater to as many devices as possible. Free game + Ads need a much wider reach, even if cheap people on older stuff won't buy it, at least they play it.

    As we move forward, performance is going to be moot. NV's new K1 or Intel's new Atom is a massive leap in performance. Then there's the new Snapdragon, Exynos and Apple chips due soon.

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Halfgeek

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