Halfgeek's Recent Forum Activity

  • Really fed up with Ludei's lack of support.

    1. Blinking logo

    2. LONG load times.

    3. Too much memory use due to loading everything into vram on startup.

    4. Way too many permissions required, no customization.

    I tried Intel's XDK with Crosswalk and I am very satisfied. Performs the same or smoother, uses HALF the memory, loads 3X faster and can see the loading logo. The only negative so far, lack of volume control, so I had to put in a Mute option. Hopefully it will be fixed in the next Crosswalk in march!

    Re-released via Crosswalk compiler:

    play.google.com/store/search

    Crosswalk is amazing, tested it on a very old phone: HTC Incredible S, weak SoC and 512mb ram and it ran flawless, with perfect screen resizing. Using CocoonJS, it would never load due to low ram.

  • CocoonJS is horrible for handling a bigger game with lots of art, it loads everything at the start into vram which is a nightmare when you have heaps of 256 x 256 animated sprites and larger ojbects. My game with CocoonJS needs 440MB free memory to load!! This means iPhone 4 or less cannot handle it, and a lot of Android devices.

    On Intel Crosswalk/XDK, it drops to ~240MB, still huge but very manageable for a lot more devices.

  • When multiplayer is fully supported (soon), it should be very do-able.

  • Sound works for my tablet as well as headphones.. but cannot control the volume via the device. Even when you mute the speakers, its playing sounds...

    It seems like a tradeoff, none of the crap from CocoonJS especially ridiculous permissions and terrible loading/vram.. to sound issues.

    Also, is there a way to edit the Version Code (for Google Play) when compiling?

  • Update, I have just compile with the new version and it is an amazing difference. Its running AS fast as CocoonJS (or even FASTER!) AND it doesn't have the stupid flaws that CocoonJS has: Flashing logo, taking forever to load at startup, massive vram usage..

    I have to congratulate Intel for a great effort.

    Now you guys just need to have AdMob support and we're near perfect!

  • Is there an up-to-date guide on publishing using Intel's Crosswalk? Lots of recent changes and additional features or compatibility changes... so hard to keep track of it all.

    Is AdMob supported?

    Lock orientation to landscape possible?

  • cloud.ludei.com/cloud

    Greeted with an empty page.. no news or twitter about it..

    As a side-effect, Ads ingame with CocoonJS server down = no Ads shown.

    Edit: its back again..

  • Great job on the art, creepy cute style!

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  • Most Android devices are 16:9 or 16:10 resolution scale, do not make your game around 4:3, thats only useful for iPads.

  • Yeah Ludei is very disappointing.

    1. Stupid blinking logo, not fixed for so long.

    2. Unnecessary permissions. Why does an offline game need all the gawdamn awful permissions? For many gamers, this is a NO GO and they refuse to install your game.

    3. Loading all assets at startup. Making for bloated vram usage limiting device compatibility. Also makes for horrible load times on start up.

  • Thanks! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Greetings, anyone know if its possible once you publish apps to a particular dev name, that you can change it later and the apps still work.. and future updates using the same keystore signing works?

    I am referring to the public developer name that apps show.

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Halfgeek

Member since 24 May, 2013

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