Hi Ashley, thanks for the clearing this up, but if I may inquire further, when I export a project to HTML5 for basic web gameplay, I end up with hundreds of pngs of whatever size. These do not appear to be spritesheeted (other than animations) so my concern is that when i go to load one of these games on iOS, i notice pretty much non responsive.
However, perhaps you're saying that when I go to use CocoonJS, they make a spritesheet? I raise this question because I have a game that plays fine on PC browser, but it crashes on iOS. It starts to load and then after a few seconds after i hear the music load and play it crashes.
It feels to me like it's a memory issue, as that has been my experience with GameSalad and retina graphics, where I have lots of high rez images.. in this current project I'm doing its at 1920x1080 so getting that to work on an iPad mini or iPad2.. or even iPhone 4s is proving to be unstable.
part12studios.com/temp/BloopFinal this is the project I'm referring too.