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  • No blur here, must be your PC/monitor.

  • Also it seemed more luck if you hit the ship rather than skill.

    Thanks for the feedback!

    From my limited testing, it seems half the people find it easy while the other half find it very hard. It seems those who find it hard lack periphery vision and they tend to focus on one or a few objects at a time, while those who find it easy, they look at the entire scene and don't focus on any particular object.

    I found this article quite interesting:

    "Men have greater sensitivity to fine detail and rapidly moving stimuli, but women are better at discriminating between colors." - http://www.sciencedaily.com/releases/20 ... 221050.htm

    So it gave me the idea to make this puzzle game. In its current form, it is heavily favored towards males, becauses while there's lots of pretty colors, you dont actually need to distinguish between the colors.

    But I may do an update to enhance the gameplay with differentiating between colors, ie. when the background color change and match a shield, you can fire through the shield of the same color.

    I just wanted to make an endless puzzle game, keeping it as simple as possible without throwing in powerups or other "game" elements, it would become too much shmup and not enough focus on puzzle.

    Anyway, thank you for playing!!

  • Too boring?

    Too Easy/Hard?

  • Rhindon Thanks, your words give me some hope! Oh, I had lots of ideas to complicate it but then decided to stick to a simple approach and keep it minimalist. With powerups and such, it became a shmup and less of a puzzle.

    I had coded in a additional challenge, ie. When the background colour changed and it matched a shield colour, you can fire through that shield! But again it doesn't add much while detracting from the minimalism.. so the current version just has changing bg color but no code to deactivate shield. I might add it in a future update.

    Ideally these endless games should be extremely simplistic so they appeal to a huge audience.

    ps. Post your top scores, I'd like to see how well others do. Also, in particular, girls and how well they are able to play this game. I find they do not cope very well with all the fast moving objects. I have yet to have a female player past a score of 14... not kidding you, this is after many friends tried it, they are awesome at Candy Crush or matching puzzles but fail hard at this one.

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    All this talk of fees and such are completely immature, wait til its a functional exporter first and foremost.

    Also, all the best of luck, lots of us are looking forward to it.

  • Dang I was wondering why the positional audio wasn't working in my new game with CJS... it works amazing in Crosswalk.

  • IntelRobert

    There is a strange bug in the last update, I rebuilt my Ninja Legacy game with the new fixed audio, and the prior version code went from 12 to 20400 or therebouts, no joke. I only found when i uploaded into GPlay.

  • This particular genre has gone quite stale until the Flappy craze, endless runners and variants are cloned ad-nauseum. It's actually quite difficult to imagine a fresh take on it...

    But here's my take on this infinite genre, with a twist. It's part SHMUP part Visual Puzzle with a lot of fancy particles thrown in and two spaceships.

    Firewall: Sci-Fi Puzzle on Android.

    Try and tell me if its stale or different.

  • A LOT of the XP machines are corporate office use (I say this from personal experience with IT for large companies in Australia), they rarely upgrade because its simply not worth the $$. These machines don't factor into the gaming scene so do not be so quick to base your game design on them.

    Win7 is going to have a very long lifespan, because it supports dx11, and the major console for the next cycle of 8 to 10 years are dx11 based.

  • Today nVidia announced they will no longer support DX10 graphics cards, that means cards as recent as 4 years ago to the 8800GT of 8 years ago, will not be updated.

    As far as technology goes, Windows XP is so ancient I seriously doubt gamers would be sticking with it for much longer, considering it can't even run a lot of the newer games built for DX11.

    But the move to change node webkit is good regardless.

  • I used assets meant for this larger RTS/RPG space game and a made a quick puzzle game with it: Firewall on Android.

    The player ship in this game is a Beam Frigate which they can buy, and the boss ship is a Faction Capital ship, 3 turrets, 2 beam cannons. Something to pass some downtime while I'm putting the big game together.

    My personal best score is 156 with a hit-streak of 10!

    [attachment=0:12jjptx0][/attachment:12jjptx0]

  • Wow. originally I was VB.net programmer. I even developed a software IDE that lets you use almost any language in combination with any scripting language providing special features. I had heavy HTML and server side scripting knowledge. But when I starting to look for the right environment to develop games, I chose C2, after extensive research. In addition, I continue to try new solutions and development environments, but the guys from Scirra continue to keep C2 at the head of the curve with continuous MAJOR additions and updates. I've found it to be the most robust development environment there is in it's class. I've been developing a range of games with C2. Most are for the mobile web. However, I'm also developing a pseudo 3D game with C2, that other developers told me I can't do in a 2D environment.

    Check this gameplay video

    C2 has made me a better coder...

    http://www.neoprofessor.com

    http://www.nakedgametalk.com

    Wow thats just amazing, not even sure how to even begin making a pseudo 3d game with C2 like that heh

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Halfgeek

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