JoshWegener's Recent Forum Activity

  • Lets say we have a map that is -10,000 x -10,000 to 10,000 x 10,0000 (pixels... or units?)

    I'm loading the "map" (level) by sections around the user.. So say the user is standing at 0 x 0, I would load 1000 pixels (units?) in all directions. Then load / remove zones as the user moves.

    This being a 2.5 D game, the user can walk up, down, left, and right.

    How should I handle the position of the map (level)? Should the user be "moving" and I just track there pixel location? Or should I move the background (and all objects on the background) and just lock the user to the center of the screen? Does it even matter?

    I'm very mew to construct, and when you create a new project, you have that white area to present all your stuff (don't know the proper term - maybe stage?). Do I need to make the stage match my map size? or does the stage just need to match what the user can see, and everything else moves?

    Just a little lost here...

  • pixel perfick Well Thank you! ... I'm very new here, first day with the application...

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  • (Note, the RED thing is the wall, with the hitbox in yellow. The blue this is the "player" with yellow being the hit box. Use the arrow keys to move.

    I did On Player Moving, do the sort.

  • Ah! I got it working!

    View Demo

    Download capx

  • I went and got the paid version... I created a family with the wall and with the player object... I'm not sure how to setup the event.. I found the foreach, but I can't find a sort anywhere... and do I want to run this every tick? or on player move? or?

  • pixel perfick Correct me if I'm wrong, but I don't think that will work, and here is why:

    if you have 4 layers

    0 background

    1 <Place Holder>

    2 Black Wall

    3 Blue (collision) (and player)

    The player will always be in-front of the wall... I would need to move the player to layer 1 in order to make him go behind the wall... see what I mean?

  • Zephlon Could you link me to the plugin page (not just the zip)?

    Joskin Thanks! (I can't do families in the free version... thinking about buying today...) Just trying to make sure that this application can handle my game...

  • Darklinki Correct

    In this game I'm working on, there will be lots of objects like this... that the player can walk behind or in front of.

  • Darklinki the entire black/blue is the wall... the blue part is just collision box.

    Currently, it's all on the same layer.

  • I updated my images... The RED is what is currently happening (and I don't want that)... Green is what I want to happen...

    <img src="http://renegew.com/wall2.png" border="0" />

  • What I'm tying to do is build a wall in 2.5 D

    I have the character controlled by 8 direction, and I set the collision box to only the base of the wall. See the image below...

    In Red: What is happening right now (character is on top of the wall image)

    In Green: What I want to happen (character is behind the wall image)

    In Black: Wall

    In Blue: Wall Base (the collision part)

    <img src="http://renegew.com/wall.png" border="0" />

    How do I fix this?

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JoshWegener

Member since 22 May, 2013

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