Is there a better way of doing this?? I just want to pass (in this case) "10" to "myFunction".
Acts.prototype.Connect = function () { var self = this; // ... connection stuff this.connection.on('error', function() { self.someVar = 10; self.runtime.trigger(pluginProto.cnds.myFunction, self); }); });
I think I love Construct 2....
vee41 Thanks, I got it working! I did not think to look for pick by UUID under the sprite...
<img src="http://renegew.com/c2/ss2.png" border="0" />
This is how I expected it to work...
<img src="http://renegew.com/c2/ss1.png" border="0" />
So I just created 100 items via left click... and I added the UUID via pushing into an array when it is created. How do I select an object by UUID and then destroy it?
If I center the origin in the collision box, then set 3/4 the width into cell border, It works "most" of the time
So, what I have come to find out is that it appears the pathfinder does not take collision into consideration ON the object that is moving.... Anyway to fix this??
Okay, so I added the scroll and set the layout to allow unbound scrolling. That seems to give me unlimited space :-)
pixel perfick
So do you suggest I add "scroll" to the player? and then will that allow the player to walk "forever" in any direction? I will add walls on the edges, so i don't have to worry about the user walking outside of the level. I just want to know the "best" way... My first project will allow the user to log off and on so I need to be able to put them back at the last know position.
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Before you yell at me, yes, I did read the documentation... Pathfinding Doc
In this test, I'm trying to move the player on mouse click around the object.
In test 1, I just sent pathfinding on the object and find a path on click, then move along the path when it is found. This results in the collision area overlapping each other (not colliding)
Demo Pathfinding 1
Demo Pathfinding 1 capx
In test 2, I added 8 directions behavior AND pathfinder. The result is the player getting stuck on the on the "wall" object..
Demo Pathfinding 2
Demo Pathfinding 2 capx
What am I doing wrong?
Is there an article about the whole scale thing?
sosensible lol, I did not even notice that..
So that white box when load Construct 2 is called the "view port" right? does that need to be the same size as my map/level?
sosensible If I'm tacking the user by Pixel, and the user leaves, and comes back (refreshes page)... do I just move the player to x / y in the viewport then load the map around them?
Member since 22 May, 2013