I talked with Ashley a little bit... I think it's my plugin... not an construct 2 error / bug... I might just switch over to built in WebSocket object and try it that way.
Then instead of using Node.js I will use PHP Socket lib for server side... (I like that much better then JS any ways)... I just hope it's as fast.
I need the game to be quick! I'm trying to do all server side validation to stop the user(s) from cheating in the game... including collision detection...