rafaelloest's Recent Forum Activity

  • Thanks. Done (almost perfect).

    Now I am having problem when exporting. If i export to exe (and HTML when opened with Firefox) 2 things stop working, one of the back buttons and the OK (in the stage selector). When i open with Chrome, it bug in the menu screen, it doesnt leave.

    Here is the new version:

    dropbox.com/s/2vjv1kgbmd73uht/MiniCrazyRacersV2.capx

  • First error:

    Window Size is the size of the screen (how much can you see on screen)

    Layout Size is the size of the level.

    Add the behavior Scroll to to the objects you want the camera to focus between them.

    There are different implementations for the enemy car AI, but the most logical and simple one is that the enemy car should follow a specific track/route. The behavior Pathfinding should come in handy here.

    I alredy tried pathfinding, coulnd make it work.

    Is there a way to make the camera zoom out if the players(cars) get too far from each other?

  • I made window size the size of layout because while i didnt had the camera, i wanted the game to be playable.

  • Hi guys, i am making a racing game and because it has 2 players mode, i need a camera that keep both in view, but i cant do it. (alredy tried some things that i found here, but none of them workded.

    Also, i need a "AI" for the PC controled car.

    Here is the link: for the capx

    dropbox.com/s/r4nw653yc4677ou/MiniCrazyRacers.capx

  • Guys, i think i found the plugin, is one createded by rexrainbow but i still cant open the example. I think i found, because when i open a new project and go in behaviors, there is a behavior there with the name Text. If rexrainbow (or another person) can give some help to us.

  • Anybody?

  • vee41

    Hey vee, I am with a problem. I am trying to make the collector go to a selected Oil pool, because if i can do this, i will be able to make it go to Oil or Food (the other resource). I was able to make it go, but, once it drop the resource, it goes crazy, he simple stay in the same place, "dancing".

    Also, if you guys have some tips, leave them there.

    Here is the link to the "game" version:

    Battleships

  • vee41

    Thanks, a lot.

    Now i will try to add the select unit functionality (alredy have it, but need to implement the harvesters in the game and see if it works. If I have any problem, i will post. Thanks again.

  • vee41

    Thanks, it worked. But I want to make it every GatherSpeed -> add 1 to goods.

    I tried, it works, somewhat. After de first one reach his goods capacity, the 2 one stops and when the first one get back, it also stop.

    Here is the updated:

    dropbox.com/s/roqhfuvjapoylye/Miner.capx (same link :))

  • vee41

    I see what you did, tried to do it, but doesnt work with pathfinding.

    here is updated:

    dropbox.com/s/roqhfuvjapoylye/Miner.capx

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  • Yes, it helped, a little, but the main problem i have is that the second miner does not collect all 15 resources it should, and after that is just goes crazy...

    I tried adding a sprite for overlap(to see when it was collecting, since just putting it to stop while "isCollectin=true" stoped the game (crashed, i think), and, worked, somewhat, but the second miner pass the mine, THEN stop, and both start ignoring walls and dont find the path to the base.

  • Come on guys, no one knows how to do it?

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rafaelloest

Member since 22 May, 2013

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