Metathronos's Recent Forum Activity

  • sorted it: on overlap: create object where i needed it, set fade in time, start fade. once sprites stop overlapping: set fade out time, destroy after fade out.

  • well, i figured that would at least make the sprite persistent. I just don't know how to set it up so the overlap triggers the fade in event and the opposite to trigger the fade out event. there is no setting to determine the initial state of the fade. as far as i can see. I'm thinking about using lunarray litetween to make the opacity go from 0 to 100 on overlap and viceversa once the sprites stop overlapping

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  • I am trying to make a sprite become visible when the player sprite overlaps another sprite to provide contextual help:

    If the player sprite overlaps a door sprite, a sprite which says "press e" should fade in, once the player's sprite stops overlapping the door, the "press e" sprite should fade out.

    how do i achieve this?

    thanks in advance.

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Metathronos

Member since 16 Mar, 2018

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