Metathronos's Recent Forum Activity

  • safari is working fine.

  • macOS Mojave v. 10.14.6

    browser: chrome

    i'll try on a different browser and report back

  • Can you preview them using the preview from the editor? i am getting a black screen on anything using the construct 3 runtime. c2 runtime works fine though.

  • Since the last update, preview isn't working for games using the construct 3 Runtime. And i mean all the projects, not just mine. i tried previewing kiwi story and others and all i get is a black screen. I found out the reverting to construct 2 runtime solves the issue, but i had to use the move to behavior which prevents me from reverting to c2 so i'm stuck with a blank screen.

    I can post my computer specs if they are relevant but i don't even know if this is the right forum for this.

    Any help on this matter will be appreciated.

  • oh. yeah i did. Had to, for some reason after the update the preview wasn't working on c3 runtime

  • Can an object have the platform behavior and the tween behavior at the same time? i am not seeing the behavior in the behavior list and i am thinking it might be one of the other behaviors preventing this.

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  • thanks for the reply. I'll try that out.

  • The behavior i need is :

    on (sprite a) collision with (sprite b), move the sprite a to sprite b using lerp since i don't want it teleporting to the center of the sprite.

    I want it so when the player picks up a power up, movement stops, player gets dragged to the center of the power up, sprite b gets destroyed, an animation happens and then movement is resumed. i have everything else but i can't figure out the expression's syntax.

    Thanks in advance

  • nice. thank you both for your replies.

  • i am starting a platformer, and for some reason i am having issues with the player (16x16px) going through a gap (16x16px) under a tile that is 16x16.

    I havent messed around with the collision boxes. but i thought it could be the problem, so i started fresh and again, the player can't get past the gap under the tile..

  • maybe this will help:

  • I am using a bunch of global objects, when i started the game i am making i could just play it from the beginning and test the layouts in order but as the game started growing, it became a hassle to always have to play the game from the layout where the objects are created in order to be able to play the next layouts. is there a way to test the layout you are currently working on when using global objects which aren't created in that layout? I mean, other way besides having to add events on the event sheet. I guess same goes for parameters and variables that are conditions for stuff in the current layout.

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Metathronos

Member since 16 Mar, 2018

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