Salman_Shh's Recent Forum Activity

  • what was your inspiration for the art in the game?

  • Source code available now on Itch.io cuz i doubt I'm gonna do anything with it

  • I updated the game awhile ago from the asshole-ish control scheme to a nice and deliberate control scheme

  • are you interested in paid projects. I can share details if you're interested. Cheers.

    plz email

  • padmick, danieltpt, Hasan please email me here at

  • I see no link. HOW CAN I PLAY WITHOUT LINK!?

    haha whoops! updated the first post now

  • -

    Ropes 'n Rockets! -

    Made for Ludum Dare 34: Theme - "Two Buttons"

    Ropes In Rockets! is a two button arcade game where you have to combo-attach to multiple rockets in a small amount of time without getting hit or failing to throw your rope to another rocket

    -

    Story -

    TLDR. - Little Purple wanted to reach for the sky.

    • Controls -

    Right Click / Tap - (Attached to a rocket) Detach from a rocket // (Falling) Rotate Rope

    Left Click / Double Tap - (Attached to a Rocket) Swing Left or Right // (Falling) Throw Rope to attach to a rocket!

    Cursor Position (Mouse/Last Tap) - to move the rockets left and right or side to swing to horizontally

    -

    Link -

    http://ludumdare.com/compo/ludum-dare-3 ... &uid=26567

  • Available again for any commissions/consulting/coding contact me

    via email at spottishgames[at]gmail.com

    or via Twitter Salman_Shh

  • Well, we need another Java programmer, but we need him/her now. How much time can you devote to learning?

    In the future, I could see us using C#/C++ at which point you will be teaching me, lol. But this current project runs on Java servlets.

    Sorry I can't help with this as I don't have the free time to something like this whilst in uni.

    Thanks for the consideration either way.

  • I really like how this turned out, and hope to work on something with your template in the future. I do have a few ideas.

    - Kill Focus Camera (the camera zooms in on the enemy OR player kill, showing it in slow motion)

    - Optional Limited 4/8 direction attack aiming (I'm one of those gamers strictly playing on consoles; mouse aim will never work for myself and many others)

    That's all I can think of without giving ideas specific to my own game mechanics I'd use in my game.

    is that all? shouldn't be too hard to implement.

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  • Do you know or are willing to learn Java?

    no reason to as of yet.

  • Update 14:- Request Gathering

    If there are any new ideas or features wanted ask away! I'll most likely implement them soon into a new update for the template

Salman_Shh's avatar

Salman_Shh

Member since 15 May, 2013

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