haven't posted here in a while, thought I'd mention since I last did;
Made a one button physics based skateboarding game that ended up getting a little viral, getting 1 million people checking it out on its release week.
released another jam game, this one making use of fake 3d stuff with a snake theme.
released another jam game, this time a boss rush game, the game was made with focus on animation. had a lot of fun overusing the sine behaviour for all the quirky animations that I did to do work smarter and not harder by doing all the animations by hand when they were subject to any changes.
released a game on Humble Trove, wondering if it was probably the first commercial C3 project making use of the new 3D shapes plugin. Ended up being very popular on Humble Trove dethroning 'Getting Over it' for a while.
oh and last but not least! I started working on a little physics based character controller project, that I hope to release soon but will have to be behind my patreon or on the scirra store (if the interest is big enough)